Pokedex (01-151)

Evoluzioni/Debolezze e Resistenze/Tecniche apprese per livello MT HM e uscendo dall'uovo

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    Pidgey ( :*normale*: :*volante*: )

    :*male*: Pidgey (maschio)
    :*female*: Pidgey (femmina)

    Evoluzioni:

    Pidgey
    Pidgeotto al livello 18
    Pidgeot al livello 36

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 200%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Tackle/Azione PP 35 (-4 PV)
    Livello 5-> :*terra*: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage
    Livello 9-> :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV)
    Livello 13-> :*normale*: (Normale) Quick Attack/Attacco Rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 17-> :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    Livello 21-> :*drago*: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly
    Livello 25-> :*volante*: (Volante) Featherdance/Danzapiume PP 15 Effetto: Lowers target's Attack by two stages
    Livello 29-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 33-> :*volante*: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV)
    Livello 37-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    Livello 41-> :*volante*: (Volante) Tailwind/Vento in coda PP 30 Effetto: All Pokemon in your party have their Speed increased for 5 turns
    Livello 45-> :*volante*: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon
    Livello 49-> :*volante*: (Volante) Air Slash/Etere lama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (danno minimo -3 PV; danno massimo -7 PV; varia a seconda del pokemon che usa questa tecnica) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 PV se la felicità di Pidgey è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 PV se la felicità di Pidgey è 255) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effeto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    :*normale*: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
    :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*normale*: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns
    :*volante*: (Volante) Air Cutter/Aerasoio PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    :*volante*: (Volante) Air Slash/Etere lama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    :*volante*: (Volante) Brave Bird/Balde ali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target

    Edited by Asteroide pagliaccio - 7/12/2012, 14:45
     
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    Pidgeotto ( :*normale*: :*volante*: )

    :*male*: Pidgeotto (maschio)
    :*female*: Pidgeotto (femmina)

    Evoluzioni:

    Pidgeot al livello 36

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 200%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    Livello 1-> :*terra*: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage
    Livello 1-> :*normale*: (Normale) Tackle/Azione PP 35 (-4 PV)
    Livello 5-> :*terra*: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage
    Livello 9-> :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    Livello 13-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 17-> :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    Livello 22-> :*drago*: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly
    Livello 27-> :*volante*: (Volante) Featherdance/Danzapiume PP 15 Effetto: Lowers target's Attack by two stages
    Livello 32-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 37-> :*volante*: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV)
    Livello 42-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    Livello 47-> :*volante*: (Volante) Tailwind/Vento in coda PP 30 Effetto: All Pokemon in your party have their Speed increased for 5 turns
    Livello 52-> :*volante*: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon
    Livello 57-> :*volante*: (Volante) Air Slash/Etere lama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (Varies from each Pokemon, danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 se la felicità di Pidgeotto è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 se la felicità è 255) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM05-> :*volante*: (Volante) Defog/Scaccia bruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    :*normale*: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*normale*: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns
    :*volante*: (Volante) Air Cutter/Aerasoio PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    :*volante*: (Volante) Brave Bird/Balde ali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target

    Edited by Asteroide pagliaccio - 7/12/2012, 14:45
     
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    Pidgeot ( :*normale*: :*volante*: )

    :*male*: Pidgeot (maschio)
    :*female*: Pidgeot (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 200%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Feliità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    Livello 1-> :*terra*: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage
    Livello 1-> :*normale*: (Normale) Tackle/Azione PP 35 (-4 PV)
    Livello 1-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 5-> :*terra*: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage
    Livello 9-> :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    Livello 13-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 17-> :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    Livello 22-> :*drago*: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly
    Livello 27-> :*volante*: (Volante) Featherdance/Danza piume PP 15 Effetto: Lowers target's Attack by two stages
    Livello 32-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 38-> :*volante*: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV)
    Livello 44-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    Livello 50-> :*volante*: (Volante) Tailwind/Vento in coda PP 30 Effetto: All Pokemon in your party have their Speed increased for 5 turns
    Livello 56-> :*volante*: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon
    Livello 62-> :*volante*: (Volante) Air Slash/Etere lama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 PV se la felicità è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 se la felicità è 255) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonno lalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52;70 Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*normale*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM05-> :*volante*: (Volante) Defog/Scaccia bruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    :*normale*: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*normale*: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns
    :*volante*: (Volante) Air Cutter/Aerasoio PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    :*volante*: (Volante) Brave Bird/Balde ali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target

    Edited by Asteroide pagliaccio - 7/12/2012, 14:46
     
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    Rattata ( :*normale*: )

    :*male*: Rattata (maschio)
    :*female*: Rattata (femmina)

    Evoluzioni:

    Rattata
    Raticate al livello 20

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 200%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Tackle/Azione PP 35 (-4 PV)
    Livello 1-> :*normale*: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 4-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 7-> :*normale*: (Normale) Focus Energy/Focal energia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    Livello 10-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 13-> :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    Livello 16-> :*normale*: (Normale) Hyper Fang/Iper zanna PP 15 (-8 PV) Effetto: Has 10% of causing the target to Flinch
    Livello 19-> :*buio*: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack
    Livello 22-> :*buio*: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
    Livello 25-> :*buio*: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
    Livello 28-> :*normale*: (Normale) Super Fang/Super zanna PP 10 (Exact damage is equal to half of the target's remaining HP, rounded down) Effetto: Does damage equal to 50% of the target's remaining HP
    Livello 31-> :*normale*: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target
    Livello 34-> :*normale*: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: può congelare con D20 + speciale di rattata contro 350% difesa nemica
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: può congelare con D20 + speciale di rattata contro 300% difesa nemica
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 PV quando la felicità è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: può paralizzare con D20 + speciale di Rattata contro 200% difesa nemica
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 se la felicità di Rattata è 255) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio Team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Onda Shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dononaturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    :*lotta*: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*normale*: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
    :*normale*: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    :*fuoco*: (Fuoco) Flame Wheel/Ruotafuoco PP 25 (-6 PV) Effetto: Has 10% of inflicting Burn. Flame Wheel can be used even if the user is Frozen, and will cure the user of being Frozen
    :*lotta*: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    :*normale*: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns
    :*normale*: (Normale) Me First/Precedenza PP 20 Effetto: Does more damage to the opponent if they use an attack move against the user and you go first. Me First does nothing if target doesn't use a damaging attack
    :*normale*: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used

    Edited by Asteroide pagliaccio - 7/12/2012, 14:47
     
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    Raticate ( :*normale*: )

    :*male*: Raticate (maschio)
    :*female*: Raticate (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 200%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    Livello 1-> :*normale*: (Normale) Tackle/Azione PP 35 (-4 PV)
    Livello 1-> :*normale*: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 1-> :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    Livello 4-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 7-> :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    Livello 10-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 13-> :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    Livello 16-> :*normale*: (Normale) Hyper Fang/Iperzanna PP 15 (-8 PV) Effetto: Has 10% of causing the target to Flinch
    Livello 19-> :*buio*: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack
    Livello 20-> :*normale*: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages
    Livello 24-> :*buio*: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
    Livello 29-> :*buio*: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
    Livello 34-> :*normale*: (Normale) Super Fang/Superzanna PP 10 (Exact damage is equal to half of the target's remaining HP, rounded down) Effetto: Does damage equal to 50% of the target's remaining HP
    Livello 39-> :*normale*: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target
    Livello 44-> :*normale*: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP

    Mosse apprese usando TM e HM:

    TM05-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iperraggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Raticate è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Raticate è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Onda schock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV)

    Mosse apprese uscendo dall'uovo:

    :*lotta*: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*normale*: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
    :*normale*: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    :*fuoco*: (Fuoco) Flame Wheel/Ruotafuoco PP 25 (-6 PV) Effetto: Has 10% of inflicting Burn. Flame Wheel can be used even if the user is Frozen, and will cure the user of being Frozen
    :*lotta*: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*normale*: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns
    :*normale*: (Normale) Me First/Precedenza PP 20 Effetto: Does more damage to the opponent if they use an attack move against the user and you go first. Me First does nothing if target doesn't use a damaging attack
    :*normale*: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used

    Edited by Asteroide pagliaccio - 7/12/2012, 14:47
     
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    Spearow ( :*normale*: :*volante*: )

    :*male*: Spearow (maschio)
    :*female*: Spearow (femmina)

    Evoluzioni:

    Spearow
    Fearow al livello 20

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 200%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 1-> :*volante*: (Volante) Peck/Beccata PP 35 (-4 PV)
    Livello 5-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 9-> :*normale*: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 13-> :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    Livello 17-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 21-> :*volante*: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon
    Livello 25-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 29-> :*buio*: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
    Livello 33-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    Livello 37-> :*volante*: (Volante) Drill Peck/Perforbecco PP 20 (-8 PV)

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Spearow è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Spearow è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM05-> :*volante*: (Volante) Defog/Scaccia bruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    :*volante*: (Volante) Sky Attack/Aeroattacco PP 5 (-14 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a 30% of causing the target to Flinch
    :*normale*: (Normale) Tri Attack/Tripletta PP 10 (-8 PV) Effetto: Has 20% of inflicting either Burn, Freeze, or Paralyze
    :*normale*: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages
    :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    :*normale*: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead
    :*normale*: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns
    :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch

    Edited by Asteroide pagliaccio - 7/12/2012, 14:48
     
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    Fearow ( :*normale*: :*volante*: )

    :*male*: Fearow (maschio)
    :*female*: Fearow (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 200%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 1-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 1-> :*volante*: (Volante) Peck/Beccata PP 35 (-4 PV)
    Livello 1-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    Livello 5-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 9-> :*normale*: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 13-> :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    Livello 17-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 23-> :*volante*: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon
    Livello 29-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 35-> :*buio*: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
    Livello 41-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    Livello 47-> :*volante*: (Volante) Drill Peck/Perforbecco PP 20 (-8 PV)

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Spearow è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Spearow è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    :*volante*: (Volante) Sky Attack/Aeroattacco PP 5 (-14 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a 30% of causing the target to Flinch
    :*normale*: (Normale) Tri Attack/Tripletta PP 10 (-8 PV) Effetto: Has 20% of inflicting either Burn, Freeze, or Paralyze
    :*normale*: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages
    :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    :*normale*: (Normale) False Swipe/Falso finale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead
    :*normale*: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns
    :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch

    Edited by Asteroide pagliaccio - 7/12/2012, 14:48
     
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    Ekans ( :*veleno*: )

    :*male*: Ekans (maschio)
    :*female*: Ekans (femmina)

    Evoluzioni:

    Ekans
    Arbok al livello 22

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 50%; :*veleno*: Veleno 50%; :*terra*: Terra 200%; :*volante*: Volante 100%; :*psico*: Psico 200%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
    Livello 1-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 4-> :*veleno*: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison
    Livello 9-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 12-> :*normale*: (Normale) Glare/Bagliore PP 30 Effetto: Inflicts Paralyze
    Livello 17-> :*normale*: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
    Livello 20-> :*veleno*: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage
    Livello 25-> :*normale*: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.)
    Livello 25-> :*normale*: (Normale) Spit Up/Sfoghenergia PP 10 (-0 PV if Stockpile count is 0; -10 PV if Stockpile count is 1; -20 PV if Stockpile count is 2; -30 PV if Stockpile count is 3) Effetto: Does more damage depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    Livello 25-> :*normale*: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    Livello 28-> :*terra*: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage
    Livello 33-> :*veleno*: (Veleno) Gastro Acid/ PP 10 Effetto: Prevents the target's Ability from working
    Livello 36-> :*ghiaccio*: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
    Livello 41-> :*veleno*: (Veleno) Gunk Shot/ PP 5 (-12 PV) Effetto: Has 30% of inflicting Poison

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM19-> :*erba*: (Erba) Giga Drain/Giga assorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Ekans è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM26-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Ekans è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM39-> :*terra*: (Terra) Rock Tomb/ PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM79-> :*buio*: (Buio) Dark Pulse/Nero pulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    TM80-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM84-> :*veleno*: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Slam/Schianto PP 20 (-8 PV)
    :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    :*spettro*: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5
    :*normale*: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*buio*: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party
    :*veleno*: (Veleno) Poison Fang/Veleno denti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    :*veleno*: (Veleno) Poison Tail/Veleno coda PP 25 (-5 PV) Effetto: Has a 10% of inflicting Poison. Has a high chance of a critical hit

    Edited by Asteroide pagliaccio - 7/12/2012, 14:49
     
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    Arbok ( :*veleno*: )

    :*male*: Arbok (maschio)
    :*female*: Arbok (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 50%; :*veleno*: Veleno 50%; :*terra*: Terra 200%; :*volante*: Volante 100%; :*psico*: Psico 200%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
    Livello 1-> :*veleno*: (Veleno) Poison Sting/Veleno spina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison
    Livello 1-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 1-> :*elettro*: (Elettro) Thunder Fang/Fulmindenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Paralyze or causing the target to Flinch
    Livello 1-> :*ghiaccio*: (Ghiaccio) Ice Fang/Gelodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Freeze or causing the target to Flinch
    Livello 1-> :*fuoco*: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch
    Livello 4-> :*veleno*: (Veleno) Poison Sting/Veleno spina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison
    Livello 9-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 12-> :*normale*: (Normale) Glare/Bagliore PP 30 Effetto: Inflicts Paralyze
    Livello 17-> :*normale*: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
    Livello 20-> :*veleno*: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage
    Livello 22-> :*buio*: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
    Livello 28-> :*normale*: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.)
    Livello 28-> :*normale*: (Normale) Spit Up/Sfoghenergia PP 10 (-0 PV if Stockpile count is 0; -10 PV if Stockpile count is 1; -20 PV if Stockpile count is 2; -30 PV if Stockpile count is 3) Effetto: Does more damage depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    Livello 28-> :*normale*: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    Livello 34-> :*terra*: (Terra) Mud Bomb/Pantano bomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage
    Livello 42-> :*veleno*: (Veleno) Gastro Acid/ PP 10 Effetto: Prevents the target's Ability from working
    Livello 48-> :*ghiaccio*: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
    Livello 56-> :*veleno*: (Veleno) Gunk Shot/ PP 5 (-12 PV) Effetto: Has 30% of inflicting Poison

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Arbok è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM26-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Arbok è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM39-> :*roccia*: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM79-> :*buio*: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    TM80-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM84-> :*veleno*: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Slam/Schianto PP 20 (-8 PV)
    :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    :*spettro*: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5
    :*normale*: (Normale) Scary Face/Viso truce PP 10 Effetto: Lowers target's Speed by two stages
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*buio*: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party
    :*veleno*: (Veleno) Poison Fang/Veleno denti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    :*veleno*: (Veleno) Poison Tail/Veleno coda PP 25 (-5 PV) Effetto: Has a 10% of inflicting Poison. Has a high chance of a critical hit

    Edited by Asteroide pagliaccio - 7/12/2012, 14:49
     
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    Pikachu ( :*elettro*: )

    :*male*: Pikachu (maschio)
    :*female*: Pikachu (femmina)

    Evoluzioni:

    Pichu
    Pikachu Happiness
    Raichu Thunderstone

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 50%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 200%; :*volante*: Volante 50%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 1-> :*elettro*: (Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze
    Livello 5-> :*normale*: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 10-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    Livello 13-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 18-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    Livello 21-> :*normale*: (Normale) Slam/Schianto PP 20 (-8 PV)
    Livello 26-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10) Effetto: Has 10% of inflicting Paralyze
    Livello 29-> :*normale*: (Normale) Feint/Finto attacco PP 10 (-5 PV) Effetto: If the target is using Protect or Detect, Feint will still hit them. Otherwise, it does nothing
    Livello 34-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 37-> :*elettro*: (Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze
    Livello 42-> :*psico*: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    Livello 45-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM16-> :*psico*: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Pikachu è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Pikachu è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Onda schock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Pikachu) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    PREV-> :*normale*: (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused
    PREV-> :*buio*: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages
    (Normale) Doubleslap/Doppia sberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    :*elettro*: (Elettro) Thunderpunch/Tuono pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze
    :*normale*: (Normale) Bide/Pazienza PP 10 (Exact damage is double the amount of damage received while using Bide) Effetto: User can't attack for 1 to 2 turns, and will then attack user with 2x the total damage received in that time
    :*lotta*: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*normale*: (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP
    :*normale*: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns
    :*normale*: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
    :*elettro*: (Elettro) Charge/Sotto carica PP 20 Effetto: The damage of the next Electric-type attack used by the user is doubled
    :*normale*: (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out
    :*normale*: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage

    Edited by Asteroide pagliaccio - 7/12/2012, 14:50
     
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    Raichu ( :*elettro*: )

    :*male*: Raichu (maschio)
    :*female*: Raichu (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 50%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 200%; :*volante*: Volante 50%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*elettro*: (Elettro) Thundershock/Tuonoschock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze
    Livello 1-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    Livello 1-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM16-> :*psico*: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Raichu è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Raichu è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Onda schock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM52-> :*lotta*: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Raichu) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    PREV-> :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    PREV-> :*normale*: (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused
    PREV-> :*buio*: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages
    PREV-> :*normale*: (Normale) Slam/Schianto PP 20 (-8 PV)
    PREV-> :*normale*: (Normale) Feint/Finto attacco PP 10 (-5 PV) Effetto: If the target is using Protect or Detect, Feint will still hit them. Otherwise, it does nothing
    PREV-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    PREV-> :*elettro*: (Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze
    :*normale*: (Normale) Doubleslap/Doppia sberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    :*elettro*: (Elettro) Thunderpunch/Tuono pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze
    :*normale*: (Normale) Bide/Pazienza PP 10 (Exact damage is double the amount of damage received while using Bide) Effetto: User can't attack for 1 to 2 turns, and will then attack user with 2x the total damage received in that time
    :*lotta*: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*normale*: (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP
    :*normale*: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns
    :*normale*: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
    :*elettro*: (Elettro) Charge/Sotto carica PP 20 Effetto: The damage of the next Electric-type attack used by the user is doubled
    :*normale*: (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out
    :*normale*: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage

    Edited by Asteroide pagliaccio - 7/12/2012, 14:51
     
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    Sandshrew ( :*terra*: )

    :*male*: Sandshrew (maschio)
    :*female*: Sandshrew (femmina)

    Evoluzioni:

    Sandshrew
    Sandslash al livello 22

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 200%; :*elettro*: Elettro 0%; :*erba*: Erba 200%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 100%; :*veleno*: Veleno 50%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 50%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Scratch/Graffio PP 35 (-4 PV)
    Livello 3-> :*normale*: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout
    Livello 7-> :*terra*: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage
    Livello 9-> :*veleno*: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison
    Livello 13-> :*normale*: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin
    Livello 15-> :*normale*: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 19-> :*normale*: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 21-> :*roccia*: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns
    Livello 25-> :*coleottero*: (Coleottero) Fury Cutter/Taglio furia PP 20 (-1 PV) Effetto: Fury Cutter's power increases every time it is used in a battle
    Livello 27-> :*terra*: (Terra) Sand Tomb/Sabbio tomba PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
    Livello 31-> :*normale*: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit
    Livello 33-> :*acciaio*: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Sandshrew e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Sandshrew; -10 PV se la velocità del pokemon avversario è 4 volte quella di Sandshrew; -15 PV se la velocità del pokemon avversario è 6 volte quella di Sandshrew o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
    Livello 37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Sandshrew è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM26-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Sandshrew è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM39-> :*roccia*: (Roccia) Rock Tomb/Roccio tomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Sandshrew) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM65-> :*spettro*: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
    TM74-> :*acciaio*: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Sandshrew e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Sandshrew; -10 PV se la velocità del pokemon avversario è 4 volte quella di Sandshrew; -15 PV se la velocità del pokemon avversario è 6 volte quella di Sandshrew o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM76-> :*roccia*: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM80-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    TM81-> :*coleottero*: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV)
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM84-> :*veleno*: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM08-> :*normale*: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    :*lotta*: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    :*normale*: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    :*normale*: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin
    :*acciaio*: (Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage
    :*normale*: (Normale) Crush Claw/Tritartigli PP 10 (-8 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    :*buio*: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit

    Edited by Asteroide pagliaccio - 7/12/2012, 14:51
     
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    Sandslash ( :*terra*: )

    :*male*: Sandslash (maschio)
    :*female*: Sandslash (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 200%; :*elettro*: Elettro 0%; :*erba*: Erba 200%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 100%; :*veleno*: Veleno 50%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 50%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Scratch/Graffio PP 35 (-4 PV)
    Livello 1-> :*terra*: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage
    Livello 1-> :*normale*: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout
    Livello 3-> :*normale*: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout
    Livello 7-> :*terra*: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage
    Livello 9-> :*veleno*: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison
    Livello 13-> :*normale*: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin
    Livello 15-> :*normale*: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 19-> :*normale*: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 21-> :*roccia*: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns
    Livello 22-> :*normale*: (Normale) Crush Claw/Tritartigli PP 10 (-8 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    Livello 28-> :*coleottero*: (Coleottero) Fury Cutter/Taglio furia PP 20 (-1 PV) Effetto: Fury Cutter's power increases every time it is used in a battle
    Livello 33-> :*terra*: (Terra) Sand Tomb/Sabbiotomba PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
    Livello 40-> :*normale*: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit
    Livello 45-> :*acciaio*: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Sandslash e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Sandslash; -10 PV se la velocità del pokemon avversario è 4 volte quella di Sandslash; -15 PV se la velocità del pokemon avversario è 6 volte quella di Sandslash o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
    Livello 52-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Sandslash è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM26-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Sandslash è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM39-> :*roccia*: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM52-> :*lotta*: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Sandslash) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM65-> :*spettro*: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM71-> :*roccia*: (Roccia) Stone Edge/Pietra taglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
    TM74-> :*acciaio*: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Sandslash e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Sandslash; -10 PV se la velocità del pokemon avversario è 4 volte quella di Sandslash; -15 PV se la velocità del pokemon avversario è 6 volte quella di Sandslash o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM76-> :*roccia*: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM80-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    TM81-> :*coleottero*: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV)
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM84-> :*veleno*: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM08-> :*normale*: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

    Mosse apprese uscendo dall'uovo:

    :*lotta*: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*normale*: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    :*acciaio*: (Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage
    :*buio*: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit

    Edited by Asteroide pagliaccio - 7/12/2012, 14:52
     
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    Nidoran F ( :*veleno*: )

    :*female*: Nidoran F (femmina)

    Evoluzioni:

    Nidoran F
    Nidorina al livello 16
    Nidoqueen (Moon Stone)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 50%; :*veleno*: Veleno 50%; :*terra*: Terra 200%; :*volante*: Volante 100%; :*psico*: Psico 200%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Scratch/Graffio PP 35 (-4 PV)
    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 7-> :*normale*: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 9-> :*lotta*: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit
    Livello 13-> :*veleno*: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison
    Livello 19-> :*normale*: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 21-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 25-> :*normale*: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
    Livello 31-> :*veleno*: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed
    Livello 33-> :*buio*: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target
    Livello 37-> :*buio*: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
    Livello 43-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    Livello 45-> :*veleno*: (Veleno) Poison Fang/Velenodenti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Nidoran F è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Nidoran F è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM65-> :*spettro*: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM84-> :*veleno*: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
    :*normale*: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
    :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    :*lotta*: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*buio*: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party

    Edited by Asteroide pagliaccio - 7/12/2012, 14:53
     
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    Nidorina ( :*veleno*: )

    :*female*: Nidorina (femmina)

    Evoluzioni:

    Nidoqueen (Moon Stone)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 50%; :*veleno*: Veleno 50%; :*terra*: Terra 200%; :*volante*: Volante 100%; :*psico*: Psico 200%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Scratch/Graffio PP 35 (-4 PV)
    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 7-> :*normale*: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 9-> :*lotta*: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit
    Livello 13-> :*veleno*: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison
    Livello 20-> :*normale*: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 23-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 28-> :*normale*: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
    Livello 35-> :*veleno*: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed
    Livello 38-> :*buio*: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target
    Livello 43-> :*buio*: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
    Livello 50-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    Livello 58-> :*veleno*: (Veleno) Poison Fang/Velenodenti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Nidorina è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Nidorina è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM65-> :*spettro*: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM84-> :*veleno*: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
    :*normale*: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
    :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    :*lotta*: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*buio*: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party

    Edited by Asteroide pagliaccio - 7/12/2012, 14:53
     
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151 replies since 26/12/2011, 16:31   1961 views
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