Pokedex (01-151)

Evoluzioni/Debolezze e Resistenze/Tecniche apprese per livello MT HM e uscendo dall'uovo

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    Nidoqueen ( :*veleno*: :*terra*: )

    :*female*: Nidoqueen (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 200%; :*elettro*: Elettro 0%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 50%; :*veleno*: Veleno 25%; :*terra*: Terra 200%; :*volante*: Volante 100%; :*psico*: Psico 200%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 50%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Scratch/Graffio PP 35 (-4 PV)
    Livello 1-> :*lotta*: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit
    Livello 1-> :*normale*: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*veleno*: (Veleno) Poison Sting/Veleno spina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison
    Livello 23-> :*normale*: (Normale) Body Slam/Corpo scontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze
    Livello 43-> :*terra*: (Terra) Earth Power/Geoforza PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    Livello 58-> :*lotta*: (Lotta) Superpower/Troppo forte PP 5 (-12 PV) Effetto: After using Superpower, lowers user's Attack and Defense by one stage

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM05-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Nidoqueen è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM26-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Nidoqueen è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM35-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM38-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    TM39-> :*roccia*: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM52-> :*lotta*: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Nidoqueen) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM59-> :*drago*: (Drago) Dragon Pulse/Drago pulsar PP 10 (-9 PV)
    TM65-> :*spettro*: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM71-> :*roccia*: (Roccia) Stone Edge/Pietra taglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
    TM72-> :*ghiaccio*: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn
    TM76-> :*roccia*: (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM80-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM84-> :*veleno*: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM03-> :*acqua*: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM08-> :*normale*: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    PREV-> :*normale*: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    PREV-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    PREV-> :*normale*: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
    PREV-> :*veleno*: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed
    PREV-> :*buio*: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target
    PREV-> :*buio*: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
    PREV-> :*veleno*: (Veleno) Poison Fang/Velenodenti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
    (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
    (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party

    Edited by Asteroide pagliaccio - 7/12/2012, 14:54
     
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    Nidoran M ( :*veleno*: )

    :*male*: Nidoran M (maschio)

    Evoluzioni:

    Nidoran M
    Nidorino al livello 16
    Nidoking (Moon Stone)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 50%; :*veleno*: Veleno 50%; :*terra*: Terra 200%; :*volante*: Volante 100%; :*psico*: Psico 200%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*volante*: (Volante) Peck/Beccata PP 35 (-4 PV)
    Livello 7-> :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    Livello 9-> :*lotta*: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit
    Livello 13-> :*veleno*: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison
    Livello 19-> :*normale*: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 21-> :*normale*: (Normale) Horn Attack/Incornata PP 25 (-7 PV)
    Livello 25-> :*normale*: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
    Livello 31-> :*veleno*: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed
    Livello 33-> :*buio*: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target
    Livello 37-> :*veleno*: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
    Livello 43-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    Livello 45-> :*normale*: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Nidoran M è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Nidoran M è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM65-> :*spettro*: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM84-> :*veleno*: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
    :*normale*: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
    :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    :*lotta*: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*psico*: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
    :*psico*: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
    :*buio*: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party
    :*buio*: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack

    Edited by Asteroide pagliaccio - 7/12/2012, 14:55
     
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    Nidorino ( :*veleno*: )

    :*male*: Nidorino (maschio)

    Evoluzioni:

    Nidoking (Moon Stone)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 50%; :*veleno*: Veleno 50%; :*terra*: Terra 200%; :*volante*: Volante 100%; :*psico*: Psico 200%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*volante*: (Volante) Peck/Beccata PP 35 (-4 PV)
    Livello 7-> :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    Livello 9-> :*lotta*: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit
    Livello 13-> :*veleno*: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison
    Livello 20-> :*normale*: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 23-> :*normale*: (Normale) Horn Attack/Incornata PP 25 (-7 PV)
    Livello 28-> :*normale*: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
    Livello 35-> :*veleno*: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed
    Livello 38-> :*buio*: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target
    Livello 43-> :*veleno*: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
    Livello 50-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    Livello 58-> :*normale*: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Nidorino è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Nidorino è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM65-> :*spettro*: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM84-> :*veleno*: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
    :*normale*: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
    :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    :*lotta*: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*psico*: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
    :*psico*: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
    :*buio*: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party
    :*buio*: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack

    Edited by Asteroide pagliaccio - 7/12/2012, 14:55
     
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    Nidoking ( :*veleno*: :*terra*: )

    :*male*: Nidoking (maschio)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 200%; :*elettro*: Elettro 0%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 50%; :*veleno*: Veleno 25%; :*terra*: Terra 200%; :*volante*: Volante 100%; :*psico*: Psico 200%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 50%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*lotta*: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit
    Livello 1-> :*veleno*: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison
    Livello 1-> :*volante*: (Volante) Peck/Beccata PP 35 (-4 PV)
    Livello 1-> :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    Livello 23-> :*normale*: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
    Livello 43-> :*terra*: (Terra) Earth Power/Geoforza PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    Livello 58-> :*coleottero*: (Coleottero) Megahorn/Megacorno PP (-12 PV)

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM05-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Nidoking è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM26-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Nidoking è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM35-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM38-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    TM39-> :*roccia*: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM52-> :*lotta*: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Nidoking) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM59-> :*drago*: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV)
    TM65-> :*spettro*: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM71-> :*roccia*: (Roccia) Stone Edge/Pietra taglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
    TM72-> :*ghiaccio*: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn
    TM76-> :*roccia*: (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM80-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM84-> :*veleno*: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM03-> :*acqua*: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM08-> :*normale*: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    PREV-> :*normale*: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    PREV-> :*normale*: (Normale) Horn Attack/Incornata PP 25 (-7 PV)
    PREV-> :*normale*: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
    PREV-> :*veleno*: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed
    PREV-> :*buio*: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target
    PREV-> :*normale*: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level
    :*normale*: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
    :*normale*: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
    :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    :*lotta*: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*psico*: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
    :*psico*: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
    :*buio*: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party
    :*buio*: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack

    Edited by Asteroide pagliaccio - 7/12/2012, 14:56
     
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    Clefairy ( :*normale*: )

    :*male*: Clefairy (maschio)
    :*female*: Clefairy (femmina)

    Evoluzioni:

    Cleffa
    Clefairy (Happiness)
    Clefable (Moon Stone)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 200%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 140

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Pound/Botta PP 35 (-4 PV)
    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 4-> :*normale*: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns
    Livello 7-> :*normale*: (Normale) Sing/Canto PP 15 Effetto: Inflicts Sleep
    Livello 10-> :*normale*: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 13-> :*normale*: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout
    Livello 16-> :*normale*: (Normale) Follow Me/Sono qui PP 20 Effetto: Forces both of your opponent's Pokemon to target the user instead of the user's partner. Doesn't affect moves that attack both or all opposing Pokemon. Has no effect if not in a Double Battle
    Livello 19-> :*normale*: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp
    Livello 22-> :*lotta*: (Lotta) Wake-up Slap/Sveglio pacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep
    Livello 25-> :*psico*: (Psico) Cosmic Power/Cosmo forza PP 20 Effetto: Raises user's Defense and Special Defense by one stage
    Livello 28-> :*normale*: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns
    Livello 31-> :*normale*: (Normale) Metronome/Metronomo PP 10 Effetto: Uses a random attack
    Livello 34-> :*psico*: (Psico) Gravity/Gravità PP 5 Effetto: Allows Ground-type attacks to hit all Pokemon on the battlefield, regardless of their Ability or Type, for 5 turns
    Livello 37-> :*normale*: (Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    Livello 40-> :*psico*: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    Livello 43-> :*acciaio*: (Acciaio) Meteor Mash/Meteorpugno PP 10 (-10 PV) Effetto: Has 20% of raising the user's Attack by one stage
    Livello 46-> :*psico*: (Psico) Healing Wish/Cuorardore PP 10 Effetto: If the user faints, Healing Wish restores HP and removes status conditions of the sent in Pokemon

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM04-> :*psico*: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM16-> :*psico*: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM20-> :*normale*: (Normale) Safeguard/Salva guardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Clefairy è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Clefairy è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM33-> :*psico*: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM34-> :*elettro*: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM35-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    TM38-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Clefairy) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM60-> :*lotta*: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM67-> :*normale*: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM76-> :*roccia*: (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    PREV-> (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    PREV-> (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused
    PREV-> (Normale) Copycat/Copione PP 20 Effetto: The user copies the move that was last used in the battle
    PREV-> (Erba) Magical Leaf/Foglia magica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    (Normale) Mimic/Mimica PP 10 Effetto: Replaces Mimic with the attack last used by the target Pokemon for the remainder of the battle
    (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
    (Normale) Splash/Splash PP 40 Effetto: Does nothing
    (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.)
    (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP
    (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out
    (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages
    (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any

    Edited by Asteroide pagliaccio - 7/12/2012, 14:57
     
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    Ho fiducia nel cuore delle carte


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    Clefable ( :*normale*: )

    :*male*: Clefable (maschio)
    :*female*: Clefable (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 200%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 140

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Doubleslap/Doppia sberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 1-> :*normale*: (Normale) Sing/Canto PP 15 Effetto: Inflicts Sleep
    Livello 1-> :*normale*: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp
    Livello 1-> :*normale*: (Normale) Metronome/Metronomo PP 10 Effetto: Uses a random attack

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM04-> :*psico*: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM16-> :*psico*: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Clefable è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Clefable è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM33-> :*psico*: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM34-> :*elettro*: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM35-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    TM38-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM52-> :*lotta*: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Clefable) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM60-> :*lotta*: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM67-> :*normale*: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM76-> :*roccia*: (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Pound/Botta PP 35 (-4 PV)
    PREV-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    PREV-> :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    PREV-> :*normale*: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns
    PREV-> :*normale*: (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused
    PREV-> :*normale*: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout
    PREV-> :*normale*: (Normale) Copycat/Copione PP 20 Effetto: The user copies the move that was last used in the battle
    PREV-> :*normale*: (Normale) Follow Me/Sono qui PP 20 Effetto: Forces both of your opponent's Pokemon to target the user instead of the user's partner. Doesn't affect moves that attack both or all opposing Pokemon. Has no effect if not in a Double Battle
    PREV-> :*erba*: (Erba) Magical Leaf/Foglia magica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    PREV-> :*lotta*: (Lotta) Wake-up Slap/Sveglio pacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep
    PREV-> :*psico*: (Psico) Cosmic Power/Cosmo forza PP 20 Effetto: Raises user's Defense and Special Defense by one stage
    PREV-> :*normale*: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns
    PREV-> :*psico*: (Psico) Gravity/Gravità PP 5 Effetto: Allows Ground-type attacks to hit all Pokemon on the battlefield, regardless of their Ability or Type, for 5 turns
    PREV-> :*normale*: (Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    PREV-> :*acciaio*: (Acciaio) Meteor Mash/Meteorpugno PP 10 (-10 PV) Effetto: Has 20% of raising the user's Attack by one stage
    PREV-> :*psico*: (Psico) Healing Wish/Cuorardore PP 10 Effetto: If the user faints, Healing Wish restores HP and removes status conditions of the sent in Pokemon
    (Normale) Mimic/Mimica PP 10 Effetto: Replaces Mimic with the attack last used by the target Pokemon for the remainder of the battle
    (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
    (Normale) Splash/Splash PP 40 Effetto: Does nothing
    (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.)
    (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP
    (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out
    (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages
    (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any

    Edited by Asteroide pagliaccio - 7/12/2012, 14:57
     
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    Vulpix ( :*fuoco*: )

    :*male*: Vulpix (maschio)
    :*female*: Vulpix (femmina)

    Evoluzioni:

    Vulpix
    Ninetales (Fire Stone)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 200%; :*elettro*: Elettro 100%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 50%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 200%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 200%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*fuoco*: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn
    Livello 4-> :*normale*: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 7-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    Livello 11-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 14-> :*fuoco*: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn
    Livello 17-> :*spettro*: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused
    Livello 21-> :*psico*: (Psico) Imprison/Esclusiva PP 10 Effetto: Prevents any of your opponent's Pokemon from using any attack known by the user as long as the user remains in the battlefield
    Livello 24-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    Livello 27-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    Livello 31-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    Livello 34-> :*fuoco*: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
    Livello 37-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    Livello 41-> :*spettro*: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0
    Livello 44-> :*psico*: (Psico) Extrasensory/Extrasenso PP 30 (-8 PV) Effetto: Has 10% of causing the target to Flinch
    Livello 47-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn

    Mosse apprese usando TM e HM:

    TM05-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Vulpix è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Vulpix è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM35-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    TM38-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM50-> :*fuoco*: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM61-> :*fuoco*: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM79-> :*buio*: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    :*psico*: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
    :*normale*: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*spettro*: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5
    :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    :*fuoco*: (Fuoco) Heat Wave/Onda calda PP 10 (-10 PV) Effetto: Has 10% of inflicting Burn
    :*psico*: (Psico) Extrasensory/Extrasenso PP 30 (-8 PV) Effetto: Has 10% of causing the target to Flinch
    :*normale*: (Normale) Howl/Grido lotta PP 40 Effetto: Raises user's Attack by one stage
    :*fuoco*: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit
    :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage

    Edited by Asteroide pagliaccio - 7/12/2012, 14:58
     
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    Ninetales ( :*fuoco*: )

    :*male*: Ninetales (maschio)
    :*female*: Ninetales (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 200%; :*elettro*: Elettro 100%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 50%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 200%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 200%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*fuoco*: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn
    Livello 1-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 1-> :*spettro*: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused
    Livello 1-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    Livello 1-> :*buio*: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages

    Mosse apprese usando TM e HM:

    TM04-> :*psico*: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM05-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Ninetales è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Ninetales è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM35-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    TM38-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM50-> :*fuoco*: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM61-> :*fuoco*: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM79-> :*buio*: (Buio) Dark Pulse/Nero pulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    PREV-> :*psico*: (Psico) Imprison/Esclusiva PP 10 Effetto: Prevents any of your opponent's Pokemon from using any attack known by the user as long as the user remains in the battlefield
    PREV-> :*fuoco*: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
    PREV-> :*spettro*: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0
    PREV-> :*psico*: (Psico) Extrasensory/Extrasenso PP 30 (-8 PV) Effetto: Has 10% of causing the target to Flinch
    :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    :*psico*: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
    :*normale*: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*spettro*: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5
    :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    :*fuoco*: (Fuoco) Heat Wave/Onda calda PP 10 (-10 PV) Effetto: Has 10% of inflicting Burn
    :*normale*: (Normale) Howl/Grido lotta PP 40 Effetto: Raises user's Attack by one stage
    :*fuoco*: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit
    :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage

    Edited by Asteroide pagliaccio - 7/12/2012, 14:58
     
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    Jigglypuff ( :*normale*: )

    :*male*: Jigglypuff (maschio)
    :*female*: Jigglypuff (femmina)

    Evoluzioni:

    Igglybuff
    Jigglypuff (Happiness)
    Wigglytuff (Moon Stone)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 200%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Sing/Canto PP 15 Effetto: Inflicts Sleep
    Livello 5-> :*normale*: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout
    Livello 9-> :*normale*: (Normale) Pound/Botta PP 35 (-4 PV)
    Livello 13-> :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    Livello 17-> :*roccia*: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns
    Livello 21-> :*normale*: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 25-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    Livello 29-> :*normale*: (Normale) Body Slam/Corpo scontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze
    Livello 33-> :*acciaio*: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Jigglypuff e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Jigglypuff; -10 PV se la velocità del pokemon avversario è 4 volte quella di Jigglypuff; -15 PV se la velocità del pokemon avversario è 6 volte quella di Jigglypuff o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
    Livello 37-> :*lotta*: (Lotta) Wake-up Slap/Sveglio pacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep
    Livello 41-> :*normale*: (Normale) Mimic/Mimica PP 10 Effetto: Replaces Mimic with the attack last used by the target Pokemon for the remainder of the battle
    Livello 45-> :*normale*: (Normale) Hyper Voice/Granvoce PP 10 (-9 PV)
    Livello 49-> :*normale*: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM16-> :*psico*: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Jigglypuff è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Jigglypuff è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM33-> :*psico*: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM34-> :*elettro*: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM35-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    TM38-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Jigglypuff) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM60-> :*lotta*: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM67-> :*normale*: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM74-> :*acciaio*: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Jigglypuff e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Jigglypuff; -10 PV se la velocità del pokemon avversario è 4 volte quella di Jigglypuff; -15 PV se la velocità del pokemon avversario è 6 volte quella di Jigglypuff o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
    TM76-> :*roccia*: (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    PREV-> :*normale*: (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused
    PREV-> :*normale*: (Normale) Copycat/Copione PP 20 Effetto: The user copies the move that was last used in the battle
    :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    :*normale*: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out
    :*normale*: (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP
    :*normale*: (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out
    :*buio*: (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages
    :*normale*: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    :*psico*: (Psico) Gravity/Gravità PP 5 Effetto: Allows Ground-type attacks to hit all Pokemon on the battlefield, regardless of their Ability or Type, for 5 turns
    :*normale*: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used

    Edited by Asteroide pagliaccio - 7/12/2012, 14:59
     
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    Wigglytuff ( :*normale*: )

    :*male*: Wigglytuff (maschio)
    :*female*: Wigglytuff (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 200%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 1-> :*normale*: (Normale) Sing/Canto PP 15 Effetto: Inflicts Sleep
    Livello 1-> :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    Livello 1-> :*normale*: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM16-> :*psico*: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Wigglytuff è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Wigglytuff è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM29-> :*psico*: (Pscico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM33-> :*psico*: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM34-> :*elettro*: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM35-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    TM38-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM52-> :*lotta*: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Wigglytuff) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM60-> :*lotta*: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM67-> :*normale*: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM74-> :*acciaio*: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Wigglytuff e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Wigglytuff; -10 PV se la velocità del pokemon avversario è 4 volte quella di Wigglytuff; -15 PV se la velocità del pokemon avversario è 6 volte quella di Wigglytuff o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
    TM76-> :*roccia*: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    PREV-> :*normale*: (Normale) Pound/Botta PP 35 (-4 PV)
    PREV-> :*normale*: (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused
    PREV-> :*roccia*: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns
    PREV-> :*normale*: (Normale) Copycat/Copione PP 20 Effetto: The user copies the move that was last used in the battle
    PREV-> :*normale*: (Normale) Body Slam/Corpo scontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze
    PREV-> :*lotta*: (Lotta) Wake-up Slap/Sveglio pacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep
    PREV-> :*normale*: (Normale) Mimic/Mimica PP 10 Effetto: Replaces Mimic with the attack last used by the target Pokemon for the remainder of the battle
    PREV-> :*normale*: (Normale) Hyper Voice/Granvoce PP 10 (-9 PV)
    PREV-> :*normale*: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target
    :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    :*normale*: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out
    :*normale*: (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP
    :*normale*: (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out
    :*buio*: (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages
    :*normale*: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    :*psico*: (Psico) Gravity/Gravità PP 5 Effetto: Allows Ground-type attacks to hit all Pokemon on the battlefield, regardless of their Ability or Type, for 5 turns
    :*normale*: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used

    Edited by Asteroide pagliaccio - 7/12/2012, 15:00
     
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    Zubat ( :*veleno*: :*volante*: )

    :*male*: Zubat (maschio)
    :*female*: Zubat (femmina)

    Evoluzioni:

    Zubat
    Golbat al livello 22
    Crobat (Happiness)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 25%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 25%; :*veleno*: Veleno 50%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 200%; :*coleottero*: Coleottero 25%; :*roccia*: Roccia 200%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*coleottero*: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 5-> :*normale*: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
    Livello 9-> :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 13-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 17-> :*volante*: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV)
    Livello 21-> :*spettro*: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused
    Livello 25-> :*volante*: (Volante) Air Cutter/Aerasoio PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    Livello 29-> :*normale*: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active
    Livello 33-> :*veleno*: (Veleno) Poison Fang/Velenodenti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    Livello 37-> :*ghiaccio*: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
    Livello 41-> :*volante*: (Volante) Air Slash/Eterelama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Zubat è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Zubat è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    :*psico*: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
    :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
    :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*volante*: (Volante) Brave Bird/Balde ali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target
    :*buio*: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages
    :*psico*: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

    Edited by Asteroide pagliaccio - 7/12/2012, 15:00
     
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    Golbat ( :*veleno*: :*volante*: )

    :*male*: Golbat (maschio)
    :*female*: Golbat (femmina)

    Evoluzioni:

    Crobat (Happiness)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 25%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 25%; :*veleno*: Veleno 50%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 200%; :*coleottero*: Coleottero 25%; :*roccia*: Roccia 200%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
    Livello 1-> :*normale*: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
    Livello 1-> :*coleottero*: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 1-> :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 5-> :*normale*: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
    Livello 9-> :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 13-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 17-> :*volante*: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV)
    Livello 21-> :*spettro*: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused
    Livello 27-> :*volante*: (Volante) Air Cutter/Aerasoio PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    Livello 33-> :*normale*: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active
    Livello 39-> :*veleno*: (Veleno) Poison Fang/Veleno denti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    Livello 45-> :*ghiaccio*: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
    Livello 51-> :*volante*: (Volante) Air Slash/Eterelama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Golbat è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Golbat è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    :*psico*: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
    :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
    :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*volante*: (Volante) Brave Bird/Balde ali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target
    :*buio*: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages
    :*psico*: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

    Edited by Asteroide pagliaccio - 7/12/2012, 15:01
     
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    Oddish ( :*erba*: :*veleno*: )

    :*male*: Oddish (maschio)
    :*female*: Oddish (femmina)

    Evoluzioni:

    Oddish
    Gloom al livello 21
    Vileplume (Leaf Stone)
    Bellossom (Sun Stone)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 200%; :*acqua*: Acqua 50%; :*elettro*: Elettro 50%; :*erba*: Erba 25%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 50%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 200%; :*psico*: Psico 200%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*erba*: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 5-> :*normale*: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage
    Livello 9-> :*veleno*: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage
    Livello 13-> :*veleno*: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison
    Livello 15-> :*erba*: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze
    Livello 17-> :*erba*: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep
    Livello 21-> :*erba*: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 25-> :*normale*: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns
    Livello 29-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    Livello 33-> :*normale*: (Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    Livello 37-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 41-> :*erba*: (Erba) Petal Dance/Petalo danza PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM09-> :*erba*: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Oddish è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Oddish è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    :*erba*: (Erba) Razor Leaf/Foglie lama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    :*normale*: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    :*erba*: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    :*erba*: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out
    :*normale*: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage

    Edited by Asteroide pagliaccio - 7/12/2012, 15:02
     
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    Gloom ( :*erba*: :*veleno*: )

    :*male*: Gloom (maschio)
    :*female*: Gloom (femmina)

    Evoluzioni:

    Vileplume (Leaf Stone)
    Bellossom (Sun Stone)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 200%; :*acqua*: Acqua 50%; :*elettro*: Elettro 50%; :*erba*: Erba 25%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 50%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 200%; :*psico*: Psico 200%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*veleno*: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage
    Livello 1-> :*erba*: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 1-> :*normale*: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage
    Livello 5-> :*normale*: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage
    Livello 9-> :*veleno*: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage
    Livello 13-> :*veleno*: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison
    Livello 15-> :*erba*: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze
    Livello 17-> :*erba*: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep
    Livello 23-> :*erba*: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 29-> :*normale*: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns
    Livello 35-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    Livello 41-> :*normale*: (Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    Livello 47-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 53-> :*erba*: (Erba) Petal Dance/Petalo danza PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM09-> :*erba*: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Gloom è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Gloom è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Gloom) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM60-> :*lotta*: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)

    Mosse apprese uscendo dall'uovo:

    :*erba*: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    :*normale*: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    :*erba*: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    :*erba*: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out
    :*normale*: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage

    Edited by Asteroide pagliaccio - 7/12/2012, 15:03
     
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    Vileplume ( :*erba*: :*veleno*: )

    :*male*: Vileplume (maschio)
    :*female*: Vileplume (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 200%; :*acqua*: Acqua 50%; :*elettro*: Elettro 50%; :*erba*: Erba 25%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 50%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 200%; :*psico*: Psico 200%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*erba*: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 1-> :*veleno*: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison
    Livello 1-> :*erba*: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze
    Livello 1-> :*erba*: (Erba) Aromatherapy/Aromaterapia PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party
    Livello 53-> :*erba*: (Erba) Petal Dance/Petalo danza PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
    Livello 65-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM09-> :*erba*: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Vileplume è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Vileplume è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Vileplume) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM60-> :*lotta*: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)

    Mosse apprese uscendo dall'uovo:

    PREV-> :*erba*: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    PREV-> :*normale*: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage
    PREV-> :*veleno*: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage
    PREV-> :*erba*: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep
    PREV-> :*normale*: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns
    PREV-> :*normale*: (Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    :*erba*: (Erba) Razor Leaf/Foglie lama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    :*normale*: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    :*erba*: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    :*erba*: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out
    :*normale*: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage

    Edited by Asteroide pagliaccio - 7/12/2012, 15:04
     
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151 replies since 26/12/2011, 16:31   1961 views
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