Pokedex (152-251)

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    Blissey ( :*normale*: )

    :*female*: Blissey (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 200%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 140

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Pound/Botta PP 35 (-4 PV)
    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 5-> :*normale*: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 9-> :*normale*: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison
    Livello 12-> :*normale*: (Normale) Softboiled/Covauova PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP
    Livello 16-> :*normale*: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 20-> :*normale*: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp
    Livello 23-> :*normale*: (Normale) Sing/Canto PP 15 Effetto: Inflicts Sleep
    Livello 27-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Blissey) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    Livello 31-> :*normale*: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout
    Livello 34-> :*psico*: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    Livello 38-> :*normale*: (Normale) Egg Bomb/Uovobomba PP 10 (-10 PV)
    Livello 42-> :*psico*: (Psico) Healing Wish/Cuorardore PP 10 Effetto: If the user faints, Healing Wish restores HP and removes status conditions of the sent in Pokemon
    Livello 46-> :*normale*: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM04-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM07-> :*ghiaccio*: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM16-> :*psico*: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Blissey è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM26-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Blissey è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Pallaombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM35-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM38-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    TM39-> :*roccia*: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM48-> :*psico*: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM52-> :*lotta*: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Blissey) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM60-> :*lotta*: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM67-> :*normale*: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM72-> :*ghiaccio*: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM76-> :*roccia*: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM80-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM08-> :*normale*: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

    Mosse apprese uscendo dall'uovo:

    PREV-> (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    PREV-> (Normale) Copycat/Copione PP 20 Effetto: The user copies the move that was last used in the battle
    PREV-> (Normale) Sweet Kiss/Dolcebacio PP 10 Effetto: Target becomes Confused
    (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    (Normale) Metronome/Metronomo PP 10 Effetto: Uses a random attack
    (Normale) Heal Bell/Rintoccasana PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party
    (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP
    (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
    (Erba) Aromatherapy/Aromaterapia PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party
    (Psico) Gravity/Gravità PP 5 Effetto: Allows Ground-type attacks to hit all Pokemon on the battlefield, regardless of their Ability or Type, for 5 turns
    (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used

    Edited by Asteroide pagliaccio - 7/12/2012, 20:10
     
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    Raikou ( :*elettro*: )

    Raikou (senza genere)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 50%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 200%; :*volante*: Volante 50%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 35

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 8-> :*elettro*: (Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze
    Livello 15-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    Livello 22-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 29-> :*elettro*: (Elettro) Spark/Scintilla PP 20 (-7 PV) Effetto: Has 30% of inflicting Paralyze
    Livello 36-> :*psico*: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    Livello 43-> :*buio*: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
    Livello 50-> :*elettro*: (Elettro) Thunder Fang/Fulmindenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Paralyze or causing the target to Flinch
    Livello 57-> :*elettro*: (Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze
    Livello 64-> :*psico*: (Psico) Extrasensory/Extrasenso PP 30 (-8 PV) Effetto: Has 10% of causing the target to Flinch
    Livello 71-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    Livello 78-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage

    Mosse apprese usando TM e HM:

    TM04-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM05-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM16-> :*psico*: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Raikou è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Raikou è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM33-> :*psico*: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM08-> :*normale*: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

    Edited by Asteroide pagliaccio - 7/12/2012, 20:11
     
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    Entei ( :*fuoco*: )

    Entei (senza genere)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 200%; :*elettro*: Elettro 100%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 50%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 200%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 200%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 35

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 8-> :*fuoco*: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn
    Livello 15-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    Livello 22-> :*fuoco*: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected
    Livello 29-> :*normale*: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize
    Livello 36-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    Livello 43-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    Livello 50-> :*fuoco*: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch
    Livello 57-> :*fuoco*: (Fuoco) Lava Plume/Lavasbuffo PP 15 (-8 PV) Effetto: Has 30% of inflicting Burn
    Livello 64-> :*psico*: (Psico) Extrasensory/Extrasenso PP 30 (-8 PV) Effetto: Has 10% of causing the target to Flinch
    Livello 71-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    Livello 78-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage

    Mosse apprese usando TM e HM:

    TM04-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM05-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Entei è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Entei è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM33-> :*psico*: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM35-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM38-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM50-> :*fuoco*: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM61-> :*fuoco*: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM71-> :*roccia*: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM08-> :*normale*: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

    Edited by Asteroide pagliaccio - 7/12/2012, 20:11
     
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    Suicune ( :*acqua*: )

    Suicune (senza genere)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 50%; :*elettro*: Elettro 200%; :*erba*: Erba 200%; :*ghiaccio*: Ghiaccio 50%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 35

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 8-> :*acqua*: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage
    Livello 15-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    Livello 22-> :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    Livello 29-> :*ghiaccio*: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage
    Livello 36-> :*ghiaccio*: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats
    Livello 43-> :*psico*: (Psico) Mirror Coat/Specchiovelo PP 20 (Exact damage is double the amount of damage received from a foe's Special-attack on the turn Mirror Coat is used) Effetto: If the user is hit by a Special-based attack on the turn it uses Mirror Coat, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    Livello 50-> :*ghiaccio*: (Ghiaccio) Ice Fang/Gelodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Freeze or causing the target to Flinch
    Livello 57-> :*volante*: (Volante) Tailwind/Vento in coda PP 30 Effetto: All Pokemon in your party have their Speed increased for 5 turns
    Livello 64-> :*psico*: (Psico) Extrasensory/Extrasenso PP 30 (-8 PV) Effetto: Has 10% of causing the target to Flinch
    Livello 71-> :*acqua*: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)
    Livello 78-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM04-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM05-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM07-> :*ghiaccio*: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Suicune è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Suicune è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM33-> :*psico*: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM55-> :*acqua*: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM72-> :*ghiaccio*: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM03-> :*acqua*: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM07-> :*acqua*: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    HM08-> :*normale*: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

    Edited by Asteroide pagliaccio - 7/12/2012, 20:11
     
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    Larvitar ( :*roccia*: :*terra*: )

    :*male*: Larvitar (maschio)
    :*female*: Larvitar (femmina)

    Evoluzioni:

    Larvitar
    Pupitar al livello 30
    Tyranitar al livello 55

    Debolezze e resistenze:

    :*normale*: Normale 50%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 400%; :*elettro*: Elettro 0%; :*erba*: Erba 400%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 200%; :*veleno*: Veleno 25%; :*terra*: Terra 200%; :*volante*: Volante 50%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 50%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 200%

    Felicità base: 35

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 5-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    Livello 10-> :*normale*: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
    Livello 14-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 19-> :*normale*: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages
    Livello 23-> :*normale*: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
    Livello 28-> :*buio*: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    Livello 32-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    Livello 37-> :*buio*: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
    Livello 41-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    Livello 46-> :*roccia*: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
    Livello 50-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Larvitar è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM26-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Larvitar è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM39-> :*roccia*: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM69-> :*roccia*: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages
    TM71-> :*roccia*: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
    TM76-> :*roccia*: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM79-> :*buio*: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    TM80-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize
    :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
    :*drago*: (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*roccia*: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    :*acciaio*: (Acciaio) Iron Defense/Ferroscudo PP 15 Effetto: Raises user's Defense by two stages
    :*drago*: (Drago) Dragon Dance/Drago danza PP 20 Effetto: Raises user's Attack and Speed by one stage
    :*buio*: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
    :*acciaio*: (Acciaio) Iron Head/Metaltestata PP 15 (-8 PV) Effetto: Has 30% of causing the target to Flinch

    Edited by Asteroide pagliaccio - 7/12/2012, 20:12
     
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    Pupitar ( :*roccia*: :*terra*: )

    :*male*: Pupitar (maschio)
    :*female*: Pupitar (femmina)

    Evoluzioni:

    Tyranitar al livello 55

    Debolezze e resistenze:

    :*normale*: Normale 50%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 400%; :*elettro*: Elettro 0%; :*erba*: Erba 400%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 200%; :*veleno*: Veleno 25%; :*terra*: Terra 200%; :*volante*: Volante 50%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 50%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 200%

    Felicità base: 35

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 1-> :*normale*: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
    Livello 1-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    Livello 5-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    Livello 10-> :*normale*: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
    Livello 14-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 19-> :*normale*: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages
    Livello 23-> :*normale*: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
    Livello 28-> :*buio*: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    Livello 34-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    Livello 41-> :*buio*: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
    Livello 47-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    Livello 54-> :*roccia*: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
    Livello 60-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Pupitar è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM26-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Pupitar è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM39-> :*roccia*: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM69-> :*roccia*: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages
    TM71-> :*roccia*: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
    TM76-> :*roccia*: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM79-> :*buio*: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    TM80-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize
    :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
    :*drago*: (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*roccia*: (Roccia) Ancientpower/Forantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    :*acciaio*: (Acciaio) Iron Defense/Ferroscudo PP 15 Effetto: Raises user's Defense by two stages
    :*drago*: (Drago) Dragon Dance/Drago danza PP 20 Effetto: Raises user's Attack and Speed by one stage
    :*buio*: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
    :*acciaio*: (Acciaio) Iron Head/Metaltestata PP 15 (-8 PV) Effetto: Has 30% of causing the target to Flinch

    Edited by Asteroide pagliaccio - 7/12/2012, 20:13
     
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    Tyranitar ( :*roccia*: :*buio*: )

    :*male*: Tyranitar (maschio)
    :*female*: Tyranitar (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 50%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 200%; :*elettro*: Elettro 100%; :*erba*: Erba 200%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 400%; :*veleno*: Veleno 50%; :*terra*: Terra 200%; :*volante*: Volante 50%; :*psico*: Psico 0%; :*coleottero*: Coleottero 200%; :*roccia*: Roccia 100%; :*spettro*: Spettro 50%; :*drago*: Drago 100%; :*buio*: Buio 50%; :*acciaio*: Acciaio 200%

    Felicità base: 35

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 1-> :*normale*: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
    Livello 1-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    Livello 1-> :*elettro*: (Elettro) Thunder Fang/Fulmindenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Paralyze or causing the target to Flinch
    Livello 1-> :*ghiaccio*: (Ghiaccio) Ice Fang/Gelodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Freeze or causing the target to Flinch
    Livello 1-> :*fuoco*: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch
    Livello 5-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    Livello 10-> :*normale*: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
    Livello 14-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 19-> :*normale*: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages
    Livello 23-> :*normale*: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
    Livello 28-> :*buio*: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    Livello 34-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    Livello 41-> :*buio*: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
    Livello 47-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    Livello 54-> :*roccia*: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
    Livello 70-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM02-> :*drago*: (Drago) Dragon Claw/Dragartigli PP 15 (-8 PV)
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM05-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Tyranitar è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM26-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Tyranitar è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM35-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM38-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    TM39-> :*roccia*: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM52-> :*lotta*: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Tyranitar) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM59-> :*drago*: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV)
    TM65-> :*spettro*: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM69-> :*roccia*: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages
    TM71-> :*roccia*: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
    TM72-> :*ghiaccio*: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM76-> :*roccia*: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM79-> :*buio*: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    TM80-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM03-> :*acqua*: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM08-> :*normale*: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

    Mosse apprese uscendo dall'uovo:

    (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize
    (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
    (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
    (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    (Acciaio) Iron Defense/Ferroscudo PP 15 Effetto: Raises user's Defense by two stages
    (Drago) Dragon Dance/Drago danza PP 20 Effetto: Raises user's Attack and Speed by one stage
    (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
    (Acciaio) Iron Head/Metaltestata PP 15 (-8 PV) Effetto: Has 30% of causing the target to Flinch

    Edited by Asteroide pagliaccio - 7/12/2012, 20:13
     
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    Lugia ( :*psico*: :*volante*: )

    Lugia (senza genere)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 25%; :*veleno*: Veleno 100%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 50%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 200%; :*spettro*: Spettro 200%; :*drago*: Drago 100%; :*buio*: Buio 200%; :*acciaio*: Acciaio 100%

    Felicità base: 0

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    Livello 9-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    Livello 15-> :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    Livello 23-> :*normale*: (Normale) Recover/Ripresa PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP
    Livello 29-> :*acqua*: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)
    Livello 37-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    Livello 43-> :*normale*: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 51-> :*normale*: (Normale) Natural Gift/Dononaturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    Livello 57-> :*roccia*: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    Livello 65-> :*psico*: (Psico) Extrasensory/Extrasenso PP 30 (-8 PV) Effetto: Has 10% of causing the target to Flinch
    Livello 71-> :*buio*: (Buio) Punishment/Punizione PP 5 (-6 PV if the target has had no stat changes (power increases depending on the cumulative sum of the target's stat changes)) Effetto: Punishment's power increases depending on how many positive stat changes the target has had
    Livello 79-> :*psico*: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out
    Livello 85-> :*volante*: (Volante) Aeroblast/Aerocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
    Livello 93-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    Livello 99-> :*volante*: (Volante) Sky Attack/Aeroattacco PP 5 (-14 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a 30% of causing the target to Flinch

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM04-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM05-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM07-> :*ghiaccio*: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM16-> :*psico*: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Lugia è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM26-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Lugia è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM33-> :*psico*: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM48-> :*psico*: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM55-> :*acqua*: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM59-> :*drago*: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV)
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM72-> :*ghiaccio*: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM03-> :*acqua*: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM07-> :*acqua*: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

    Edited by Asteroide pagliaccio - 7/12/2012, 20:14
     
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    Ho-oh ( :*fuoco*: :*volante*: )

    Ho-oh (senza genere)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 200%; :*elettro*: Elettro 200%; :*erba*: Erba 25%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 50%; :*veleno*: Veleno 100%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 25%; :*roccia*: Roccia 400%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 0

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    Livello 9-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    Livello 15-> :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    Livello 23-> :*normale*: (Normale) Recover/Ripresa PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP
    Livello 29-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    Livello 37-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    Livello 43-> :*normale*: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 51-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    Livello 57-> :*roccia*: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    Livello 65-> :*psico*: (Psico) Extrasensory/Extrasenso PP 30 (-8 PV) Effetto: Has 10% of causing the target to Flinch
    Livello 71-> :*buio*: (Buio) Punishment/Punizione PP 5 (-6 PV if the target has had no stat changes (power increases depending on the cumulative sum of the target's stat changes)) Effetto: Punishment's power increases depending on how many positive stat changes the target has had
    Livello 79-> :*psico*: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out
    Livello 85-> :*fuoco*: (Fuoco) Sacred Fire/Magifuoco PP 5 (-10 PV) Effetto: Has 50% of inflicting Burn. Sacred Fire can be used even if the user is Frozen, and will cure the user of being Frozen
    Livello 93-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    Livello 99-> :*volante*: (Volante) Sky Attack/Aeroattacco PP 5 (-14 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a 30% of causing the target to Flinch

    Mosse apprese usando TM e HM:

    TM04-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM05-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM16-> :*psico*: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Ho-oh è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM26-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Ho-oh è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM33-> :*psico*: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM35-> :*fuoco*: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM38-> :*fuoco*: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM50-> :*fuoco*: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM61-> :*fuoco*: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Edited by Asteroide pagliaccio - 7/12/2012, 20:14
     
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    Celebi ( :*psico*: :*erba*: )

    Celebi (senza genere)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 200%; :*acqua*: Acqua 50%; :*elettro*: Elettro 50%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 50%; :*veleno*: Veleno 200%; :*terra*: Terra 50%; :*volante*: Volante 200%; :*psico*: Psico 50%; :*coleottero*: Coleottero 400%; :*roccia*: Roccia 100%; :*spettro*: Spettro 200%; :*drago*: Drago 100%; :*buio*: Buio 200%; :*acciaio*: Acciaio 100%

    Felicità base: 100

    Mosse apprese salendo di livello:

    Livello 1-> :*erba*: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much
    Livello 1-> :*psico*: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
    Livello 1-> :*normale*: (Normale) Recover/Ripresa PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP
    Livello 1-> :*normale*: (Normale) Heal Bell/Rintoccasana PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party
    Livello 10-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    Livello 19-> :*erba*: (Erba) Magical Leaf/Fogliamagica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 28-> :*roccia*: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    Livello 37-> :*normale*: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon
    Livello 46-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    Livello 55-> :*psico*: (Psico) Heal Block/Anticura PP 15 Effetto: Prevents your opponent from using moves that restore HP for 5 turns
    Livello 64-> :*psico*: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out
    Livello 73-> :*psico*: (Psico) Healing Wish/Cuorardore PP 10 Effetto: If the user faints, Healing Wish restores HP and removes status conditions of the sent in Pokemon
    Livello 82-> :*erba*: (Erba) Leaf Storm/Verdebufera PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages
    Livello 91-> :*normale*: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM04-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM16-> :*psico*: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Celebi è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Celebi è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM33-> :*psico*: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM48-> :*psico*: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Celebi) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM62-> :*coleottero*: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM76-> :*roccia*: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    TM92-> :*psico*: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.)
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)

    Edited by Asteroide pagliaccio - 7/12/2012, 20:15
     
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    Ho completato il pokedex della seconda generazione!

    Ringrazio veramente alcuni video di youtube che mi hanno permesso di scrivere il pokedex senza impazzire XD

    Vorrei ricordare che il pokedex è il frutto di anni delle mie fatiche e quindi non è concesso copiarlo e inserirlo in altri siti.
    Gli unici siti dove l'ho permesso, l'ho postato io.

    Può comunque essere usato se vi serve come spunto per gestire i vostri gdr pokemon ;)

    Rimanete in attesa per il pokedex della terza generazione! :B):
     
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100 replies since 11/4/2012, 17:45   1174 views
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