Pokedex (252-386)

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    Beautifly ( :*coleottero*: :*volante*: )

    :*male*: Beautifly (maschio)
    :*female*: Beautifly (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 200%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 25%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 25%; :*veleno*: Veleno 100%; :*terra*: Terra 0%; :*volante*: Volante 200%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 400%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*erba*: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 10-> :*erba*: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 13-> :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    Livello 17-> :*erba*: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze
    Livello 20-> :*normale*: (Normale) Morning Sun/Mattindoro PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    Livello 24-> :*erba*: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 27-> :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    Livello 31-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    Livello 34-> :*coleottero*: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    Livello 38-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 41-> :*coleottero*: (Coleottero) Bug Buzz/Ronzio PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Beautifly è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Beautifly è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM62-> :*coleottero*: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Tackle/Azione PP 35 (-4 PV)
    PREV-> :*coleottero*: (Coleottero) String Shot/Mille bave PP 40 Effetto: Lowers both enemy Pokemon's Speed by one stage
    PREV-> :*normale*: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage
    PREV-> :*veleno*: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison

    Edited by Asteroide pagliaccio - 7/12/2012, 20:28
     
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    Cascoon ( :*coleottero*: )

    :*male*: Cascoon (maschio)
    :*female*: Cascoon (femmina)

    Evoluzioni:

    Dustox al livello 10

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 200%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 50%; :*veleno*: Veleno 100%; :*terra*: Terra 50%; :*volante*: Volante 200%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 200%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage
    Livello 7-> :*normale*: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Tackle/Azione PP 35 (-4 PV)
    PREV-> :*coleottero*: (Coleottero) String Shot/Mille bave PP 40 Effetto: Lowers both enemy Pokemon's Speed by one stage
    PREV-> :*veleno*: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison

    Edited by Asteroide pagliaccio - 7/12/2012, 20:29
     
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    Dustox ( :*coleottero*: :*veleno*: )

    :*male*: Dustox (maschio)
    :*female*: Dustox (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 200%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 25%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 25%; :*veleno*: Veleno 50%; :*terra*: Terra 100%; :*volante*: Volante 200%; :*psico*: Psico 200%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 200%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*psico*: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
    Livello 10-> :*psico*: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
    Livello 13-> :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    Livello 17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    Livello 20-> :*normale*: (Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    Livello 24-> :*psico*: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused
    Livello 27-> :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    Livello 31-> :*psico*: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    Livello 34-> :*coleottero*: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    Livello 38-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    Livello 41-> :*coleottero*: (Coleottero) Bug Buzz/Ronzio PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM16-> :*psico*: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Dustox è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Dustox è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM62-> :*coleottero*: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Tackle/Azione PP 35 (-4 PV)
    PREV-> :*coleottero*: (Coleottero) String Shot/Mille bave PP 40 Effetto: Lowers both enemy Pokemon's Speed by one stage
    PREV-> :*normale*: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage
    PREV-> :*veleno*: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison

    Edited by Asteroide pagliaccio - 7/12/2012, 20:29
     
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    Lotad ( :*acqua*: :*erba*: )

    :*male*: Lotad (maschio)
    :*female*: Lotad (femmina)

    Evoluzioni:

    Lotad
    Lombre al livello 14
    Ludicolo (Water Stone)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 25%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 100%; :*veleno*: Veleno 200%; :*terra*: Terra 50%; :*volante*: Volante 200%; :*psico*: Psico 100%; :*coleottero*: Coleottero 200%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 3-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 5-> :*erba*: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 7-> :*normale*: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain
    Livello 11-> :*ghiaccio*: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats
    Livello 15-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    Livello 19-> :*erba*: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 27-> :*psico*: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    Livello 35-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    Livello 43-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM07-> :*ghiaccio*: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
    TM09-> :*erba*: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Lotad è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Lotad è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM03-> :*acqua*: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage

    Mosse apprese uscendo dall'uovo:

    :*acqua*: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
    :*erba*: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much
    :*erba*: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    :*normale*: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*normale*: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage
    :*erba*: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    :*normale*: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage

    Edited by Asteroide pagliaccio - 7/12/2012, 20:30
     
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    Lombre ( :*acqua*: :*erba*: )

    :*male*: Lombre (maschio)
    :*female*: Lombre (femmina)

    Evoluzioni:

    Ludicolo (Water Stone)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 25%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 100%; :*veleno*: Veleno 200%; :*terra*: Terra 50%; :*volante*: Volante 200%; :*psico*: Psico 100%; :*coleottero*: Coleottero 200%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 3-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 5-> :*erba*: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 7-> :*normale*: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain
    Livello 11-> :*normale*: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
    Livello 15-> :*normale*: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 19-> :*acqua*: (Acqua) Water Sport/Docciascudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield
    Livello 27-> :*psico*: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    Livello 35-> :*normale*: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns
    Livello 43-> :*acqua*: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM07-> :*ghiaccio*: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
    TM09-> :*erba*: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Lombre è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Lombre è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Lombre) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM60-> :*lotta*: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM03-> :*acqua*: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM07-> :*acqua*: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

    Mosse apprese uscendo dall'uovo:

    PREV-> :*ghiaccio*: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats
    PREV-> :*erba*: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    :*acqua*: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
    :*erba*: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much
    :*erba*: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    :*normale*: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*normale*: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage
    :*erba*: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    :*normale*: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage

    Edited by Asteroide pagliaccio - 7/12/2012, 20:31
     
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    Ludicolo ( :*acqua*: :*erba*: )

    :*male*: Ludicolo (maschio)
    :*female*: Ludicolo (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 25%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 100%; :*veleno*: Veleno 200%; :*terra*: Terra 50%; :*volante*: Volante 200%; :*psico*: Psico 100%; :*coleottero*: Coleottero 200%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 1-> :*erba*: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    Livello 1-> :*normale*: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain
    Livello 1-> :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM07-> :*ghiaccio*: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
    TM09-> :*erba*: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Ludicolo è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Ludicolo è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM52-> :*lotta*: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Ludicolo) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM60-> :*lotta*: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM03-> :*acqua*: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM07-> :*acqua*: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    HM08-> :*normale*: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused

    Mosse apprese uscendo dall'uovo:

    PREV-> :*erba*: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    PREV-> :*ghiaccio*: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats
    PREV-> :*normale*: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
    PREV-> :*normale*: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    PREV-> :*acqua*: (Acqua) Water Sport/Docciascudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield
    PREV-> :*psico*: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    PREV-> :*normale*: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns
    PREV-> :*acqua*: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)
    :*acqua*: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
    :*erba*: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much
    :*erba*: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    :*normale*: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*normale*: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage
    :*erba*: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    :*normale*: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage

    Edited by Asteroide pagliaccio - 7/12/2012, 20:31
     
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    Seedot ( :*erba*: )

    :*male*: Seedot (maschio)
    :*female*: Seedot (femmina)

    Evoluzioni:

    Seedot
    Nuzleaf al livello 14
    Shiftry (Leaf Stone)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 200%; :*acqua*: Acqua 50%; :*elettro*: Elettro 50%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 100%; :*veleno*: Veleno 200%; :*terra*: Terra 50%; :*volante*: Volante 200%; :*psico*: Psico 100%; :*coleottero*: Coleottero 200%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Bide/Pazienza PP 10 (Exact damage is double the amount of damage received while using Bide) Effetto: User can't attack for 1 to 2 turns, and will then attack user with 2x the total damage received in that time
    Livello 3-> :*normale*: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage
    Livello 7-> :*normale*: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage
    Livello 13-> :*normale*: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain
    Livello 21-> :*erba*: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    Livello 31-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    Livello 43-> :*normale*: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM09-> :*erba*: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Seedot è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Seedot è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM64-> :*normale*: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Razor Wind/Ventagliente PP 10 (-8 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a high chance of a critical hit
    :*normale*: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
    :*erba*: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much
    :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    :*psico*: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
    :*normale*: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead
    :*erba*: (Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia
    :*buio*: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages

    Edited by Asteroide pagliaccio - 7/12/2012, 20:32
     
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    Nuzleaf ( :*erba*: :*buio*: )

    :*male*: Nuzleaf (maschio)
    :*female*: Nuzleaf (femmina)

    Evoluzioni:

    Shiftry (Leaf Stone)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 200%; :*acqua*: Acqua 50%; :*elettro*: Elettro 50%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 200%; :*veleno*: Veleno 200%; :*terra*: Terra 50%; :*volante*: Volante 200%; :*psico*: Psico 0%; :*coleottero*: Coleottero 400%; :*roccia*: Roccia 100%; :*spettro*: Spettro 50%; :*drago*: Drago 100%; :*buio*: Buio 50%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Pound/Botta PP 35 (-4 PV)
    Livello 1-> :*erba*: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    Livello 3-> :*normale*: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage
    Livello 7-> :*normale*: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage
    Livello 13-> :*normale*: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain
    Livello 19-> :*normale*: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
    Livello 25-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    Livello 31-> :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 37-> :*normale*: (Normale) Razor Wind/Ventagliente PP 10 (-8 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a high chance of a critical hit
    Livello 43-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    Livello 49-> :*psico*: (Psico) Extrasensory/Extrasenso PP 30 (-8 PV) Effetto: Has 10% of causing the target to Flinch

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM09-> :*erba*: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Nuzleaf è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Nuzleaf è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM39-> :*roccia*: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Nuzleaf) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM63-> :*buio*: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items
    TM64-> :*normale*: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM79-> :*buio*: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    TM80-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Bide/Pazienza PP 10 (Exact damage is double the amount of damage received while using Bide) Effetto: User can't attack for 1 to 2 turns, and will then attack user with 2x the total damage received in that time
    PREV-> :*erba*: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    :*normale*: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
    :*erba*: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much
    :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    :*psico*: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
    :*normale*: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead
    :*erba*: (Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia
    :*buio*: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages

    Edited by Asteroide pagliaccio - 7/12/2012, 20:33
     
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    Shiftry ( :*erba*: :*buio*: )

    :*male*: Shiftry (maschio)
    :*female*: Shiftry (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 200%; :*acqua*: Acqua 50%; :*elettro*: Elettro 50%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 200%; :*veleno*: Veleno 200%; :*terra*: Terra 50%; :*volante*: Volante 200%; :*psico*: Psico 0%; :*coleottero*: Coleottero 400%; :*roccia*: Roccia 100%; :*spettro*: Spettro 50%; :*drago*: Drago 100%; :*buio*: Buio 50%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    Livello 1-> :*erba*: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    Livello 1-> :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 1-> :*buio*: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages
    Livello 49-> :*erba*: (Erba) Leaf Storm/Verdebufera PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM09-> :*erba*: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Shiftry è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Shiftry è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM39-> :*roccia*: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM52-> :*lotta*: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Shiftry) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM62-> :*coleottero*: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    TM63-> :*buio*: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items
    TM64-> :*normale*: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM79-> :*buio*: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    TM80-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    TM81-> :*coleottero*: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV)
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Pound/Botta PP 35 (-4 PV)
    PREV-> :*normale*: (Normale) Bide/Pazienza PP 10 (Exact damage is double the amount of damage received while using Bide) Effetto: User can't attack for 1 to 2 turns, and will then attack user with 2x the total damage received in that time
    PREV-> :*normale*: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage
    PREV-> :*normale*: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage
    PREV-> :*normale*: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain
    PREV-> :*normale*: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
    PREV-> :*erba*: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail
    PREV-> :*psico*: (Psico) Extrasensory/Extrasenso PP 30 (-8 PV) Effetto: Has 10% of causing the target to Flinch
    :*normale*: (Normale) Razor Wind/Ventagliente PP 10 (-8 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a high chance of a critical hit
    :*normale*: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
    :*erba*: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much
    :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    :*psico*: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
    :*normale*: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead
    :*erba*: (Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia

    Edited by Asteroide pagliaccio - 7/12/2012, 20:33
     
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    Taillow ( :*normale*: :*volante*: )

    :*male*: Taillow (maschio)
    :*female*: Taillow (femmina)

    Evoluzioni:

    Taillow
    Swellow al livello 22

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 200%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 1-> :*volante*: (Volante) Peck/Beccata PP 35 (-4 PV)
    Livello 4-> :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    Livello 8-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 13-> :*volante*: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV)
    Livello 19-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    Livello 26-> :*normale*: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP
    Livello 34-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 43-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 53-> :*volante*: (Volante) Air Slash/Eterelama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Taillow è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Taillow è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    :*normale*: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
    :*normale*: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage
    :*volante*: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon
    :*volante*: (Volante) Sky Attack/Aeroattacco PP 5 (-14 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a 30% of causing the target to Flinch
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*normale*: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison
    :*volante*: (Volante) Brave Bird/Baldeali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target

    Edited by Asteroide pagliaccio - 7/12/2012, 20:34
     
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    Swellow ( :*normale*: :*volante*: )

    :*male*: Swellow (maschio)
    :*female*: Swellow (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 200%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 1-> :*volante*: (Volante) Peck/Beccata PP 35 (-4 PV)
    Livello 1-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 1-> :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    Livello 1-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    Livello 4-> :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    Livello 8-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 13-> :*volante*: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV)
    Livello 19-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    Livello 28-> :*normale*: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP
    Livello 38-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 49-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 61-> :*volante*: (Volante) Air Slash/Eterelama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Swellow è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Swellow è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    :*normale*: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
    :*normale*: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage
    :*volante*: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon
    :*volante*: (Volante) Sky Attack/Aeroattacco PP 5 (-14 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a 30% of causing the target to Flinch
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*normale*: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison
    :*volante*: (Volante) Brave Bird/Baldeali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target

    Edited by Asteroide pagliaccio - 7/12/2012, 20:34
     
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    Wingull ( :*acqua*: :*volante*: )

    :*male*: Wingull (maschio)
    :*female*: Wingull (femmina)

    Evoluzioni:

    Wingull
    Pelipper al livello 25

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 50%; :*elettro*: Elettro 400%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 50%; :*veleno*: Veleno 100%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 200%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 1-> :*acqua*: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
    Livello 6-> :*normale*: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
    Livello 11-> :*volante*: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV)
    Livello 16-> :*ghiaccio*: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats
    Livello 19-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    Livello 24-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 29-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    Livello 34-> :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    Livello 37-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 42-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 47-> :*volante*: (Volante) Air Slash/Eterelama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM07-> :*ghiaccio*: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Wingull è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Wingull è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM55-> :*acqua*: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    :*ghiaccio*: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats
    :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    :*drago*: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly
    :*buio*: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match
    :*acqua*: (Acqua) Water Sport/Docciascudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield
    :*acqua*: (Acqua) Aqua Ring/Acquanello PP 20 Effetto: Restores a small amount of the user's HP between each turn

    Edited by Asteroide pagliaccio - 7/12/2012, 20:35
     
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    Pelipper ( :*acqua*: :*volante*: )

    :*male*: Pelipper (maschio)
    :*female*: Pelipper (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 50%; :*elettro*: Elettro 400%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 50%; :*veleno*: Veleno 100%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 200%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*volante*: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV)
    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 1-> :*acqua*: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
    Livello 1-> :*acqua*: (Acqua) Water Sport/Docciascudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield
    Livello 6-> :*normale*: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused
    Livello 11-> :*volante*: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV)
    Livello 16-> :*ghiaccio*: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats
    Livello 19-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    Livello 24-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    Livello 25-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    Livello 31-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    Livello 38-> :*normale*: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.)
    Livello 38-> :*normale*: (Normale) Spit Up/Sfoghenergia PP 10 (-0 PV if Stockpile count is 0; -10 PV if Stockpile count is 1; -20 PV if Stockpile count is 2; -30 PV if Stockpile count is 3) Effetto: Does more damage depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    Livello 38-> :*normale*: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    Livello 43-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Pelipper) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    Livello 50-> :*volante*: (Volante) Tailwind/Vento in coda PP 30 Effetto: All Pokemon in your party have their Speed increased for 5 turns
    Livello 57-> :*acqua*: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV)

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM07-> :*ghiaccio*: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Pelipper è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Pelipper è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM55-> :*acqua*: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Pelipper) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM03-> :*acqua*: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    PREV-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    PREV-> :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    PREV-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    PREV-> :*volante*: (Volante) Air Slash/Eterelama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    :*drago*: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly
    :*buio*: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match
    :*acqua*: (Acqua) Aqua Ring/Acquanello PP 20 Effetto: Restores a small amount of the user's HP between each turn

    Edited by Asteroide pagliaccio - 7/12/2012, 20:35
     
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    Ralts ( :*psico*: )

    :*male*: Ralts (maschio)
    :*female*: Ralts (femmina)

    Evoluzioni:

    Ralts
    Kirlia al livello 20
    Gardevoir al livello 30
    Gallade (Dawn Stone on a Male Kirlia)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 50%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 50%; :*coleottero*: Coleottero 200%; :*roccia*: Roccia 100%; :*spettro*: Spettro 200%; :*drago*: Drago 100%; :*buio*: Buio 200%; :*acciaio*: Acciaio 100%

    Felicità base: 35

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 6-> :*psico*: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
    Livello 10-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    Livello 12-> :*psico*: (Psico) Teleport/Teletrasporto PP 20 Effetto: Teleports the user out of the battle. Has no effect in Trainer battles
    Livello 17-> :*normale*: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns
    Livello 21-> :*erba*: (Erba) Magical Leaf/Foglia magica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 23-> :*psico*: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    Livello 28-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    Livello 32-> :*psico*: (Psico) Imprison/Esclusiva PP 10 Effetto: Prevents any of your opponent's Pokemon from using any attack known by the user as long as the user remains in the battlefield
    Livello 34-> :*psico*: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out
    Livello 39-> :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    Livello 43-> :*psico*: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
    Livello 45-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep

    Mosse apprese usando TM e HM:

    TM04-> :*psico*: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM16-> :*psico*: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Ralts è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Ralts è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM33-> :*psico*: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM48-> :*psico*: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Ralts) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM67-> :*normale*: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    TM92-> :*psico*: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.)

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    :*spettro*: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused
    :*spettro*: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out
    :*normale*: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active
    :*fuoco*: (Fuoco) Will-o-wisp/Fuocofatuo PP 15 Effetto: Inflicts Burn
    :*buio*: (Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages
    :*spettro*: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0
    :*spettro*: (Spettro) Shadow Sneak/Furtivombra PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed

    Edited by Asteroide pagliaccio - 7/12/2012, 20:36
     
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    Ho fiducia nel cuore delle carte


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    Kirlia ( :*psico*: )

    :*male*: Kirlia (maschio)
    :*female*: Kirlia (femmina)

    Evoluzioni:

    Gardevoir al livello 30
    Gallade (Dawn Stone on a Male Kirlia)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 50%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 50%; :*coleottero*: Coleottero 200%; :*roccia*: Roccia 100%; :*spettro*: Spettro 200%; :*drago*: Drago 100%; :*buio*: Buio 200%; :*acciaio*: Acciaio 100%

    Felicità base: 35

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 1-> :*psico*: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
    Livello 1-> :*psico*: (Psico) Teleport/Teletrasporto PP 20 Effetto: Teleports the user out of the battle. Has no effect in Trainer battles
    Livello 1-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    Livello 6-> :*psico*: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused
    Livello 10-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    Livello 12-> :*psico*: (Psico) Teleport/Teletrasporto PP 20 Effetto: Teleports the user out of the battle. Has no effect in Trainer battles
    Livello 17-> :*normale*: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns
    Livello 22-> :*erba*: (Erba) Magical Leaf/Foglia magica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 25-> :*psico*: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    Livello 31-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    Livello 36-> :*psico*: (Psico) Imprison/Esclusiva PP 10 Effetto: Prevents any of your opponent's Pokemon from using any attack known by the user as long as the user remains in the battlefield
    Livello 39-> :*psico*: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out
    Livello 45-> :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    Livello 50-> :*psico*: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
    Livello 53-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep

    Mosse apprese usando TM e HM:

    TM04-> :*psico*: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM16-> :*psico*: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Kirlia è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Kirlia è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM33-> :*psico*: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM48-> :*psico*: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Kirlia) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM67-> :*normale*: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    TM92-> :*psico*: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.)

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    :*spettro*: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused
    :*spettro*: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out
    :*normale*: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active
    :*fuoco*: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn
    :*buio*: (Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages
    :*spettro*: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0
    :*spettro*: (Spettro) Shadow Sneak/Furtivombra PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed

    Edited by Asteroide pagliaccio - 7/12/2012, 20:37
     
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135 replies since 29/9/2012, 14:03   1480 views
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