Pokedex (387-493)

Evoluzioni/Debolezze e Resistenze/Tecniche apprese per livello TM HM e uscendo dall'uovo

« Older   Newer »
 
  Share  
.
  1.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Pachirisu ( :*elettro*: )

    :*male*: Pachirisu (maschio)
    :*female*: Pachirisu (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 50%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 200%; :*volante*: Volante 50%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 100

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 1-> :*normale*: (Normale) Bide/Pazienza PP 10 (Exact damage is double the amount of damage received while using Bide) Effetto: User can't attack for 1 to 2 turns, and will then attack user with 2x the total damage received in that time
    Livello 5-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 9-> :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    Livello 13-> :*elettro*: (Elettro) Spark/Scintilla PP 20 (-7 PV) Effetto: Has 30% of inflicting Paralyze
    Livello 17-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    Livello 21-> :*normale*: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 25-> :*normale*: (Normale) Sweet Kiss/Dolcebacio PP 10 Effetto: Target becomes Confused
    Livello 29-> :*elettro*: (Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze
    Livello 33-> :*normale*: (Normale) Super Fang/Superzanna PP 10 (Exact damage is equal to half of the target's remaining HP, rounded down) Effetto: Does damage equal to 50% of the target's remaining HP
    Livello 37-> :*normale*: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM16-> :*psico*: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Pachirisu è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Pachirisu è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Pachirisu) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)

    Mosse apprese uscendo dall'uovo:

    :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    :*normale*: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout
    :*normale*: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low
    :*roccia*: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns
    :*buio*: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target
    :*buio*: (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages
    :*normale*: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
     
    .
  2.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Buizel ( :*acqua*: )

    :*male*: Buizel (maschio)
    :*female*: Buizel (femmina)

    Evoluzioni:

    Buizel
    Floatzel al livello 26

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 50%; :*elettro*: Elettro 200%; :*erba*: Erba 200%; :*ghiaccio*: Ghiaccio 50%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 1-> :*normale*: (Normale) Sonicboom/Sonicboom PP 20 (esattamente 20 danni) Effetto: Does exactly 20 damage
    Livello 1-> :*acqua*: (Acqua) Water Sport/Docciascudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield
    Livello 3-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 6-> :*acqua*: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
    Livello 10-> :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    Livello 15-> :*normale*: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 21-> :*acqua*: (Acqua) Aqua Jet/Acquagetto PP 20 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 28-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 36-> :*acqua*: (Acqua) Whirlpool/Mulinello PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected. Hits Pokemon that are using Dive for 2x damage
    Livello 45-> :*normale*: (Normale) Razor Wind/Ventagliente PP 10 (-8 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a high chance of a critical hit

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM07-> :*ghiaccio*: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
    TM08-> :*lotta*: (Lotta) Bulk Up/Granfisico PP 20 Effetto: Raises user's Attack and Defense by one stage
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Buizel è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Buizel è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM39-> :*roccia*: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM55-> :*acqua*: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM03-> :*acqua*: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM07-> :*acqua*: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    :*normale*: (Normale) Headbutt/Bottintesta PP 15 (-7 PV) Effetto: Has 30% of causing the target to Flinch
    :*normale*: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    :*normale*: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit
    :*terra*: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage
    :*coleottero*: (Coleottero) Fury Cutter/Tagliofuria PP 20 (-1 PV) Effetto: Fury Cutter's power increases every time it is used in a battle
    :*normale*: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon
    :*normale*: (Normale) Odor Sleuth/Segugio PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
     
    .
  3.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Floatzel ( :*acqua*: )

    :*male*: Floatzel (maschio)
    :*female*: Floatzel (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 50%; :*elettro*: Elettro 200%; :*erba*: Erba 200%; :*ghiaccio*: Ghiaccio 50%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 1-> :*normale*: (Normale) Sonicboom/Sonicboom PP 20 (esattamente 20 danni) Effetto: Does exactly 20 damage
    Livello 1-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 1-> :*acqua*: (Acqua) Water Sport/Docciascudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield
    Livello 1-> :*ghiaccio*: (Ghiaccio) Ice Fang/Gelodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Freeze or causing the target to Flinch
    Livello 3-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 6-> :*acqua*: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV)
    Livello 10-> :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    Livello 15-> :*normale*: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 21-> :*acqua*: (Acqua) Aqua Jet/Acquagetto PP 20 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 26-> :*buio*: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage
    Livello 29-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 39-> :*acqua*: (Acqua) Whirlpool/Mulinello PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected. Hits Pokemon that are using Dive for 2x damage
    Livello 50-> :*normale*: (Normale) Razor Wind/Ventagliente PP 10 (-8 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a high chance of a critical hit

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM05-> :*normale*: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM07-> :*ghiaccio*: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
    TM08-> :*lotta*: (Lotta) Bulk Up/Granfisico PP 20 Effetto: Raises user's Attack and Defense by one stage
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Floatzel è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Floatzel è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM39-> :*roccia*: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM52-> :*lotta*: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM55-> :*acqua*: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM03-> :*acqua*: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM07-> :*acqua*: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

    Mosse apprese uscendo dall'uovo:

    Previous Evo Moves

    :*normale*: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    :*normale*: (Normale) Headbutt/Bottintesta PP 15 (-7 PV) Effetto: Has 30% of causing the target to Flinch
    :*normale*: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    :*normale*: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit
    :*terra*: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage
    :*coleottero*: (Coleottero) Fury Cutter/Tagliofuria PP 20 (-1 PV) Effetto: Fury Cutter's power increases every time it is used in a battle
    :*normale*: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon
    :*normale*: (Normale) Odor Sleuth/Segugio PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
     
    .
  4.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Cherubi ( :*erba*: )

    :*male*: Cherubi (maschio)
    :*female*: Cherubi (femmina)

    Evoluzioni:

    Cherubi
    Cherrim al livello 25

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 200%; :*acqua*: Acqua 50%; :*elettro*: Elettro 50%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 100%; :*veleno*: Veleno 200%; :*terra*: Terra 50%; :*volante*: Volante 200%; :*psico*: Psico 100%; :*coleottero*: Coleottero 200%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Tackle/Azione PP 35 (-4 PV)
    Livello 7-> :*normale*: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage
    Livello 10-> :*erba*: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much
    Livello 13-> :*normale*: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
    Livello 19-> :*erba*: (Erba) Magical Leaf/Fogliamagica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 22-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    Livello 28-> :*erba*: (Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia
    Livello 31-> :*normale*: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
    Livello 37-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    Livello 40-> :*normale*: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM09-> :*erba*: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Cherubi è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Cherubi è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems

    Mosse apprese uscendo dall'uovo:

    :*erba*: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    :*normale*: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage
    :*normale*: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain
    :*erba*: (Erba) Aromatherapy/Aromaterapia PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party
    :*erba*: (Erba) Grasswhistle/Meloderba PP 15 Effetto: Inflicts Sleep
    :*normale*: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage
     
    .
  5.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Cherrim ( :*erba*: )

    :*male*: Cherrim (maschio)
    :*female*: Cherrim (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 200%; :*acqua*: Acqua 50%; :*elettro*: Elettro 50%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 100%; :*veleno*: Veleno 200%; :*terra*: Terra 50%; :*volante*: Volante 200%; :*psico*: Psico 100%; :*coleottero*: Coleottero 200%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Tackle/Azione PP 35 (-4 PV)
    Livello 1-> :*normale*: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage
    Livello 7-> :*normale*: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage
    Livello 10-> :*erba*: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much
    Livello 13-> :*normale*: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle
    Livello 19-> :*erba*: (Erba) Magical Leaf/Fogliamagica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 22-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    Livello 25-> :*erba*: (Erba) Petal Dance/Petalodanza PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused
    Livello 30-> :*erba*: (Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia
    Livello 35-> :*normale*: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target
    Livello 43-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    Livello 48-> :*normale*: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns

    Mosse apprese usando TM e HM:

    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM09-> :*erba*: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM19-> :*erba*: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM20-> :*normale*: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Cherrim è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Cherrim è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM75-> :*normale*: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems

    Mosse apprese uscendo dall'uovo:

    Previous Evo Moves

    :*erba*: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit
    :*normale*: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage
    :*normale*: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain
    :*erba*: (Erba) Aromatherapy/Aromaterapia PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party
    :*erba*: (Erba) Grasswhistle/Meloderba PP 15 Effetto: Inflicts Sleep
    :*normale*: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage
     
    .
  6.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Shellos ( :*acqua*: )

    :*male*: Shellos (maschio)
    :*female*: Shellos (femmina)

    Evoluzioni:

    Shellos
    Gastrodon al livello 30

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 50%; :*elettro*: Elettro 200%; :*erba*: Erba 200%; :*ghiaccio*: Ghiaccio 50%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*terra*: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage
    Livello 2-> :*terra*: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield
    Livello 4-> :*normale*: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage
    Livello 7-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    Livello 11-> :*terra*: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage
    Livello 16-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    Livello 22-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    Livello 29-> :*normale*: (Normale) Body Slam/Corposcontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze
    Livello 37-> :*acqua*: (Acqua) Muddy Water/Fanghiglia PP 10 (-10 PV) Effetto: Has a 30% of lowering both enemy Pokemon's Accuracy by one stage
    Livello 46-> :*normale*: (Normale) Recover/Ripresa PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM07-> :*ghiaccio*: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Shellos è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Shellos è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM55-> :*acqua*: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM03-> :*acqua*: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage

    Mosse apprese uscendo dall'uovo:

    :*lotta*: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*terra*: (Terra) Fissure/Abisso PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level
    :*psico*: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
    (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
    :*psico*: (Psico) Mirror Coat/Specchiovelo PP 20 (Exact damage is double the amount of damage received from a foe's Special-attack on the turn Mirror Coat is used) Effetto: If the user is hit by a Special-based attack on the turn it uses Mirror Coat, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*normale*: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.)
    :*normale*: (Normale) Spit Up/Sfoghenergia PP 10 (-0 PV if Stockpile count is 0; -10 PV if Stockpile count is 1; -20 PV if Stockpile count is 2; -30 PV if Stockpile count is 3) Effetto: Does more damage depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    :*normale*: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    :*buio*: (Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages
    :*normale*: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out
     
    .
  7.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Gastrodon ( :*acqua*: :*terra*: )

    :*male*: Gastrodon (maschio)
    :*female*: Gastrodon (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 50%; :*acqua*: Acqua 100%; :*elettro*: Elettro 0%; :*erba*: Erba 400%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 100%; :*veleno*: Veleno 50%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 50%; :*spettro*: Spettro 100%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 50%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage
    Livello 1-> :*terra*: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage
    Livello 1-> :*terra*: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield
    Livello 1-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    Livello 2-> :*terra*: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield
    Livello 4-> :*normale*: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage
    Livello 7-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    Livello 11-> :*terra*: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage
    Livello 16-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    Livello 22-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    Livello 29-> :*normale*: (Normale) Body Slam/Corposcontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze
    Livello 41-> :*acqua*: (Acqua) Muddy Water/Fanghiglia PP 10 (-10 PV) Effetto: Has a 30% of lowering both enemy Pokemon's Accuracy by one stage
    Livello 54-> :*normale*: (Normale) Recover/Ripresa PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM07-> :*ghiaccio*: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100%
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Gastrodon è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM26-> :*terra*: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Gastrodon è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM36-> :*veleno*: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison
    TM37-> :*roccia*: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns
    TM39-> :*roccia*: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM55-> :*acqua*: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM71-> :*roccia*: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM80-> :*roccia*: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM03-> :*acqua*: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage
    HM07-> :*acqua*: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

    Mosse apprese uscendo dall'uovo:

    Previous Evo Moves

    :*lotta*: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*terra*: (Terra) Fissure/Abisso PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level
    :*psico*: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages
    (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
    :*psico*: (Psico) Mirror Coat/Specchiovelo PP 20 (Exact damage is double the amount of damage received from a foe's Special-attack on the turn Mirror Coat is used) Effetto: If the user is hit by a Special-based attack on the turn it uses Mirror Coat, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*normale*: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.)
    :*normale*: (Normale) Spit Up/Sfoghenergia PP 10 (-0 PV if Stockpile count is 0; -10 PV if Stockpile count is 1; -20 PV if Stockpile count is 2; -30 PV if Stockpile count is 3) Effetto: Does more damage depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    :*normale*: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    :*buio*: (Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages
    :*normale*: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out
     
    .
  8.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Ambipom ( :*normale*: )

    :*male*: Ambipom (maschio)
    :*female*: Ambipom (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 200%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 100

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Scratch/Graffio PP 35 (-4 PV)
    Livello 1-> :*terra*: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage
    Livello 1-> :*normale*: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    Livello 1-> :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 4-> :*terra*: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage
    Livello 8-> :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 11-> :*normale*: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon
    Livello 15-> :*normale*: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage
    Livello 18-> :*normale*: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 22-> :*normale*: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 25-> :*normale*: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
    Livello 29-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 32-> :*normale*: (Normale) Double Hit/Doppio colpo PP 10 (-4 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit
    Livello 36-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Ambipom) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    Livello 39-> :*buio*: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages
    Livello 43-> :*normale*: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Ambipom è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Ambipom è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM31-> :*lotta*: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Ambipom) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM65-> :*spettro*: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    Previous Evo Moves

    :*normale*: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    :*normale*: (Normale) Slam/Schianto PP 20 (-8 PV)
    :*lotta*: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    :*spettro*: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5
    :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    :*buio*: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party
    :*normale*: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
    :*volante*: (Volante) Bounce/Rimbalzo PP 5 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Bounce on the following turn. Has a {effect_chance} of inflicting Paralyze
    :*normale*: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
     
    .
  9.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Drifloon ( :*spettro*: :*volante*: )

    :*male*: Drifloon (maschio)
    :*female*: Drifloon (femmina)

    Evoluzioni:

    Drifloon
    Drifblim al livello 28

    Debolezze e resistenze:

    :*normale*: Normale 0%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 0%; :*veleno*: Veleno 50%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 25%; :*roccia*: Roccia 200%; :*spettro*: Spettro 200%; :*drago*: Drago 100%; :*buio*: Buio 200%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp
    Livello 1-> :*normale*: (Normale) Constrict/Limitazione PP 35 (-1 PV) Effetto: Has a 10% of lowering the target's Speed by one stage
    Livello 6-> :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 11-> :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    Livello 14-> :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    Livello 17-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    Livello 22-> :*normale*: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.)
    Livello 27-> :*normale*: (Normale) Spit Up/Sfoghenergia PP 10 (-0 PV if Stockpile count is 0; -10 PV if Stockpile count is 1; -20 PV if Stockpile count is 2; -30 PV if Stockpile count is 3) Effetto: Does more damage depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    Livello 27-> :*normale*: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    Livello 30-> :*spettro*: (Spettro) Ominous Wind/Funestovento PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    Livello 33-> :*normale*: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon
    Livello 38-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    Livello 43-> :*normale*: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack

    Mosse apprese usando TM e HM:

    TM04-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Drifloon è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Drifloon è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM48-> :*psico*: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM61-> :*fuoco*: (Fuoco) Will-o-wisp/Fuocofatuo PP 15 Effetto: Inflicts Burn
    TM62-> :*coleottero*: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    TM63-> :*buio*: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items
    TM64-> :*normale*: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM67-> :*normale*: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM74-> :*acciaio*: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Drifloon e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Drifloon; -10 PV se la velocità del pokemon avversario è 4 volte quella di Drifloon; -15 PV se la velocità del pokemon avversario è 6 volte quella di Drifloon o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    :*normale*: (Normale) Body Slam/Corposcontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze
    :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    :*psico*: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
    :*ghiaccio*: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
    :*spettro*: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out
    :*buio*: (Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages
     
    .
  10.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Drifblim ( :*spettro*: :*volante*: )

    :*male*: Drifblim (maschio)
    :*female*: Drifblim (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 0%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 0%; :*veleno*: Veleno 50%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 25%; :*roccia*: Roccia 200%; :*spettro*: Spettro 200%; :*drago*: Drago 100%; :*buio*: Buio 200%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    Livello 1-> :*normale*: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp
    Livello 1-> :*normale*: (Normale) Constrict/Limitazione PP 35 (-1 PV) Effetto: Has a 10% of lowering the target's Speed by one stage
    Livello 1-> :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 6-> :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 11-> :*volante*: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly
    Livello 14-> :*normale*: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks
    Livello 17-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    Livello 22-> :*normale*: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.)
    Livello 27-> :*normale*: (Normale) Spit Up/Sfoghenergia PP 10 (-0 PV if Stockpile count is 0; -10 PV if Stockpile count is 1; -20 PV if Stockpile count is 2; -30 PV if Stockpile count is 3) Effetto: Does more damage depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    Livello 27-> :*normale*: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile
    Livello 32-> :*spettro*: (Spettro) Ominous Wind/Funestovento PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    Livello 37-> :*normale*: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon
    Livello 44-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    Livello 51-> :*normale*: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack

    Mosse apprese usando TM e HM:

    TM04-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Drifblim è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Drifblim è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM48-> :*psico*: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM61-> :*fuoco*: (Fuoco) Will-o-wisp/Fuocofatuo PP 15 Effetto: Inflicts Burn
    TM62-> :*coleottero*: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
    TM63-> :*buio*: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items
    TM64-> :*normale*: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM67-> :*normale*: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM74-> :*acciaio*: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Drifblim e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Drifblim; -10 PV se la velocità del pokemon avversario è 4 volte quella di Drifblim; -15 PV se la velocità del pokemon avversario è 6 volte quella di Drifblim o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    Previous Evo Moves

    :*normale*: (Normale) Body Slam/Corposcontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze
    :*normale*: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns
    :*psico*: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
    :*ghiaccio*: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
    :*spettro*: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out
    :*buio*: (Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages
     
    .
  11.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Buneary ( :*normale*: )

    :*male*: Buneary (maschio)
    :*female*: Buneary (femmina)

    Evoluzioni:

    Buneary
    Lopunny (Happiness)

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 200%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 0

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Pound/Botta PP 35 (-4 PV)
    Livello 1-> :*normale*: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout
    Livello 1-> :*normale*: (Normale) Splash/Splash PP 40 Effetto: Does nothing
    Livello 1-> :*normale*: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
    Livello 6-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    Livello 13-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Buneary è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    Livello 16-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 23-> :*lotta*: (Lotta) Jump Kick/Calciosalto PP 25 (-9 PV) Effetto: If the attack misses, the user takes 25% of the damage that the attack would have done to the target
    Livello 26-> :*normale*: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon
    Livello 33-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 36-> :*normale*: (Normale) Dizzy Punch/Stordipugno PP 10 (-7 PV) Effetto: Has a 20% of making the target Confused
    Livello 43-> :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    Livello 46-> :*volante*: (Volante) Bounce/Rimbalzo PP 5 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Bounce on the following turn. Has a {effect_chance} of inflicting Paralyze
    Livello 53-> :*psico*: (Psico) Healing Wish/Cuorardore PP 10 Effetto: If the user faints, Healing Wish restores HP and removes status conditions of the sent in Pokemon

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Buneary è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Buneary è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Buneary) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM57-> :*elettro*: (Elettro) Charge Beam/Ragggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM60-> :*lotta*: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    :*fuoco*: (Fuoco) Fire Punch/Fuocopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn
    :*ghiaccio*: (Ghiaccio) Ice Punch/Gelopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze
    :*elettro*: (Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze
    :*lotta*: (Lotta) Low Kick/Calciobasso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Low Kick's power is higher depending on how heavy the target is
    :*normale*: (Normale) Sweet Kiss/Dolcebacio PP 10 Effetto: Target becomes Confused
    :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    :*normale*: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns
    :*normale*: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
    :*buio*: (Buio) Fake Tears/Falselacrime PP 20 Effetto: Lowers target's Special Defense by two stages
    :*lotta*: (Lotta) Sky Uppercut/Stramontante PP 15 (-9 PV) Effetto: Sky Uppercut's power is increased if the target is part Flying-type
    :*buio*: (Buio) Switcheroo/Rapidscambio PP 10 Effetto: Switches the user's Held Item, if any, and the target's Held Item, if any
    :*normale*: (Normale) Double Hit/Doppio colpo PP 10 (-4 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit
     
    .
  12.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Lopunny ( :*normale*: )

    :*male*: Lopunny (maschio)
    :*female*: Lopunny (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 200%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 140

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Pound/Botta PP 35 (-4 PV)
    Livello 1-> :*normale*: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout
    Livello 1-> :*normale*: (Normale) Splash/Splash PP 40 Effetto: Does nothing
    Livello 1-> :*normale*: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon)
    Livello 1-> :*psico*: (Psico) Mirror Coat/Specchiovelo PP 20 (Exact damage is double the amount of damage received from a foe's Special-attack on the turn Mirror Coat is used) Effetto: If the user is hit by a Special-based attack on the turn it uses Mirror Coat, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack
    Livello 1-> :*psico*: (Psico) Magic Coat/Magivelo PP 15 Effetto: Reflects Leech Seed and any moves that only inflict Confuse, Paralyze, Poison, and Sleep
    Livello 6-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    Livello 13-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Lopunny è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    Livello 16-> :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    Livello 23-> :*lotta*: (Lotta) Jump Kick/Calciosalto PP 25 (-9 PV) Effetto: If the attack misses, the user takes 25% of the damage that the attack would have done to the target
    Livello 26-> :*normale*: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon
    Livello 33-> :*psico*: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages
    Livello 36-> :*normale*: (Normale) Dizzy Punch/Stordipugno PP 10 (-7 PV) Effetto: Has a 20% of making the target Confused
    Livello 43-> :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    Livello 46-> :*volante*: (Volante) Bounce/Rimbalzo PP 5 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Bounce on the following turn. Has a {effect_chance} of inflicting Paralyze
    Livello 53-> :*psico*: (Psico) Healing Wish/Cuorardore PP 10 Effetto: If the user faints, Healing Wish restores HP and removes status conditions of the sent in Pokemon

    Mosse apprese usando TM e HM:

    TM01-> :*lotta*: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing
    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM13-> :*ghiaccio*: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze
    TM14-> :*ghiaccio*: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Lopunny è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM22-> :*erba*: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Lopunny è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM52-> :*lotta*: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM56-> :*buio*: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Lopunny) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.)
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM60-> :*lotta*: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM86-> :*erba*: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)
    HM04-> :*normale*: (Normale) Strength/Forza PP 15 (-8 PV)
    HM06-> :*lotta*: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage

    Mosse apprese uscendo dall'uovo:

    Previous Evo Moves

    :*fuoco*: (Fuoco) Fire Punch/Fuocopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn
    :*ghiaccio*: (Ghiaccio) Ice Punch/Gelopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze
    :*elettro*: (Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze
    :*lotta*: (Lotta) Low Kick/Calciobasso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Low Kick's power is higher depending on how heavy the target is
    :*normale*: (Normale) Sweet Kiss/Dolcebacio PP 10 Effetto: Target becomes Confused
    :*normale*: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns
    :*normale*: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
    :*buio*: (Buio) Fake Tears/Falselacrime PP 20 Effetto: Lowers target's Special Defense by two stages
    :*lotta*: (Lotta) Sky Uppercut/Stramontante PP 15 (-9 PV) Effetto: Sky Uppercut's power is increased if the target is part Flying-type
    :*buio*: (Buio) Switcheroo/Rapidscambio PP 10 Effetto: Switches the user's Held Item, if any, and the target's Held Item, if any
    :*normale*: (Normale) Double Hit/Doppio colpo PP 10 (-4 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit
     
    .
  13.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Mismagius ( :*spettro*: )

    :*male*: Mismagius (maschio)
    :*female*: Mismagius (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 0%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 0%; :*veleno*: Veleno 50%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 50%; :*roccia*: Roccia 100%; :*spettro*: Spettro 200%; :*drago*: Drago 100%; :*buio*: Buio 200%; :*acciaio*: Acciaio 100%

    Felicità base: 35

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 1-> :*psico*: (Psico) Psywave/Psiconda PP 15 (Exact damage is between 50% and 150% of the user's level) Effetto: Does a random amount of damage between 50% and 150% of the user's Level
    Livello 1-> :*spettro*: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5
    Livello 1-> :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 1-> :*erba*: (Erba) Magical Leaf/Fogliamagica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 1-> :*normale*: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns

    Mosse apprese usando TM e HM:

    TM04-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Mismagius è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Mismagius è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM48-> :*psico*: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM53-> :*erba*: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM57-> :*elettro*: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM61-> :*fuoco*: (Fuoco) Will-o-wisp/Fuocofatuo PP 15 Effetto: Inflicts Burn
    TM63-> :*buio*: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM79-> :*buio*: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    TM92-> :*psico*: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.)

    Mosse apprese uscendo dall'uovo:

    Previous Evo Moves

    PREV-> :*spettro*: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused
    PREV-> :*normale*: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active
    PREV-> :*psico*: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused
    PREV-> :*normale*: (Normale) Pain Split/Malcomune PP 20 Effetto: Adds the sum of the user and target's HP together, and then sets each of those Pokemon's HP to 50% of that sum
    PREV-> :*normale*: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out
    PREV-> :*spettro*: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0
    :*normale*: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
    (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage
    :*spettro*: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out
    :*buio*: (Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages
    :*psico*: (Psico) Imprison/Esclusiva PP 10 Effetto: Prevents any of your opponent's Pokemon from using any attack known by the user as long as the user remains in the battlefield
    :*buio*: (Buio) Sucker Punch/Sbigoattacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack
    :*spettro*: (Spettro) Shadow Sneak/Furtivombra PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    :*spettro*: (Spettro) Ominous Wind/Funestovento PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage
     
    .
  14.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Honchkrow ( :*buio*: :*volante*: )

    :*male*: Honchkrow (maschio)
    :*female*: Honchkrow (femmina)

    Evoluzioni: nessuna

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 200%; :*erba*: Erba 50%; :*ghiaccio*: Ghiaccio 200%; :*lotta*: Lotta 100%; :*veleno*: Veleno 100%; :*terra*: Terra 0%; :*volante*: Volante 100%; :*psico*: Psico 0%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 200%; :*spettro*: Spettro 50%; :*drago*: Drago 100%; :*buio*: Buio 50%; :*acciaio*: Acciaio 100%

    Felicità base: 35

    Mosse apprese salendo di livello:

    Livello 1-> :*volante*: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV)
    Livello 1-> :*ghiaccio*: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon
    Livello 1-> :*buio*: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch
    Livello 1-> :*spettro*: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch
    Livello 25-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    Livello 35-> :*buio*: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages
    Livello 45-> :*buio*: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
    Livello 55-> :*buio*: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch

    Mosse apprese usando TM e HM:

    TM04-> :*psico*: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM15-> :*normale*: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Honchkrow è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Honchkrow è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM29-> :*psico*: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM47-> :*acciaio*: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM51-> :*volante*: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM63-> :*buio*: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM68-> :*normale*: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact
    TM73-> :*elettro*: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM79-> :*buio*: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM88-> :*volante*: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM02-> :*volante*: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn
    HM05-> :*volante*: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage

    Mosse apprese uscendo dall'uovo:

    Previous Evo Moves

    PREV-> :*volante*: (Volante) Peck/Beccata PP 35 (-4 PV)
    PREV-> :*spettro*: (Spettro) Night Shade/Ombra notte PP 15 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level
    PREV-> :*buio*: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
    PREV-> :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    PREV-> :*normale*: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active
    PREV-> :*buio*: (Buio) Sucker Punch/Sbigoattacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack
    :*normale*: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left
    :*volante*: (Volante) Drill Peck/Perforbecco PP 20 (-8 PV)
    :*normale*: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages
    :*spettro*: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused
    :*volante*: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon
    :*volante*: (Volante) Sky Attack/Aeroattacco PP 5 (-14 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a 30% of causing the target to Flinch
    :*normale*: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out
    :*volante*: (Volante) Featherdance/Danzapiume PP 15 Effetto: Lowers target's Attack by two stages
    :*psico*: (Psico) Psycho Shift/Psicotransfer PP 10 Effetto: If the user is affected with a status condition, the target receives the status condition instead
     
    .
  15.     +1   -1
     
    .
    Avatar

    Ho fiducia nel cuore delle carte


    Group
    Poliziotti
    Posts
    14,163
    Pokécrediti
    +8,310

    Status
    OFFLINE
    Glameow ( :*normale*: )

    :*male*: Glameow (maschio)
    :*female*: Glameow (femmina)

    Evoluzioni:

    Glameow
    Purugly al livello 38

    Debolezze e resistenze:

    :*normale*: Normale 100%; :*fuoco*: Fuoco 100%; :*acqua*: Acqua 100%; :*elettro*: Elettro 100%; :*erba*: Erba 100%; :*ghiaccio*: Ghiaccio 100%; :*lotta*: Lotta 200%; :*veleno*: Veleno 100%; :*terra*: Terra 100%; :*volante*: Volante 100%; :*psico*: Psico 100%; :*coleottero*: Coleottero 100%; :*roccia*: Roccia 100%; :*spettro*: Spettro 0%; :*drago*: Drago 100%; :*buio*: Buio 100%; :*acciaio*: Acciaio 100%

    Felicità base: 70

    Mosse apprese salendo di livello:

    Livello 1-> :*normale*: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user
    Livello 5-> :*normale*: (Normale) Scratch/Graffio PP 35 (-4 PV)
    Livello 8-> :*normale*: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage
    Livello 13-> :*psico*: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep
    Livello 17-> :*buio*: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    Livello 20-> :*normale*: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit
    Livello 25-> :*normale*: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages
    Livello 29-> :*normale*: (Normale) Assist/Assistente PP 20 Effetto: Uses a random attack from a random Pokemon in your party
    Livello 32-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    Livello 37-> :*normale*: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit
    Livello 41-> :*buio*: (Buio) Sucker Punch/Sbigoattacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack
    Livello 45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time

    Mosse apprese usando TM e HM:

    TM03-> :*acqua*: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused
    TM06-> :*veleno*: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted
    TM10-> :*normale*: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it
    TM11-> :*fuoco*: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50%
    TM12-> :*buio*: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn
    TM17-> :*normale*: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used
    TM18-> :*acqua*: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy
    TM21-> :*normale*: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Glameow è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102
    TM23-> :*acciaio*: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage
    TM24-> :*elettro*: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze
    TM25-> :*elettro*: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny
    TM27-> :*normale*: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Glameow è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102
    TM28-> :*terra*: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn
    TM30-> :*spettro*: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage
    TM32-> :*normale*: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage
    TM34-> :*elettro*: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM40-> :*volante*: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target
    TM41-> :*buio*: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row
    TM42-> :*normale*: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed
    TM43-> :*normale*: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain
    TM44-> :*psico*: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns
    TM45-> :*normale*: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time
    TM46-> :*buio*: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any
    TM49-> :*buio*: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use
    TM58-> :*normale*: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used
    TM65-> :*spettro*: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit
    TM66-> :*buio*: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn
    TM70-> :*normale*: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage
    TM77-> :*normale*: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target
    TM78-> :*normale*: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages
    TM82-> :*normale*: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack
    TM83-> :*normale*: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any
    TM85-> :*psico*: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep
    TM87-> :*normale*: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target
    TM89-> :*coleottero*: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any
    TM90-> :*normale*: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems
    HM01-> :*normale*: (Normale) Cut/Taglio PP 30 (-5 PV)

    Mosse apprese uscendo dall'uovo:

    :*terra*: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage
    :*normale*: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage
    :*buio*: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch
    :*normale*: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed
    :*buio*: (Buio) Fake Tears/Falselacrime PP 20 Effetto: Lowers target's Special Defense by two stages
    :*buio*: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn
     
    .
92 replies since 7/5/2013, 16:47   738 views
  Share  
.