[Topic Ufficiale] Pokemon Ranger

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  1. storm6k
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    Scusate...ho finito tuuuuuuuuuuuuuuuuuuutto il gioco. mi manca solo 2 pokemo nel navigatore.

    Lunatone che VORREI PROPRIO SAPERE DOVE SI TROVA...
    e snorlax che per svegliarlo devo aver visto tutti gli altri pokemo tranne quelli leggendari della rengernet!

    quindi...dov'è lunatone?
     
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    Quello arancione

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    Lunatone non si trova.

    Clicca sullo spoiler per una lista in inglese delle locazioni dei Pokémon con le rispettive mosse e PokéTattiche.

    SPOILER (click to view)
    R-000 - Ranger number
    Group: The type they are, so you know what (not) to use against it.
    Field move: The field move they can use.
    Poke assist: The poke assist they can use.
    Requirements: Requirements to find the pokemon.
    Area: The general area you find the pokemon.
    Walkthrough: How to find the pokemon.
    Behavior: What the pokemon will do in battle.
    Loops: The number of loops needed to capture

    R-001 - Bulbasaur
    Group: Grass
    Field move: Cross
    Poke assist: Grass
    Requirements: Cut x1
    Area: Lyra forest
    Walkthrough: From the ring town base, go north into lyra forest and almost up
    to Krokka tunnel. Go south from the entrance and into the long grass keep
    going south to get to a dead end with a bush, cut the bush and enter to find
    a lone Bulbasaur.
    Behavior: Will run about slowly and occasionally try and hit the line with a
    vine, if it touches the capture line, it will panic and run faster.
    Loops: 3

    R-002 - Ivysaur
    Group: Grass
    Field move: Cross
    Poke assist: Grass
    Requirements: None
    Area: Lyra forest
    Walkthrough: Go to the area of Lyra forest where you found the girl with the
    Jigglypuffs for the first time. Go north of the entrance to find one.
    Behavior: Will act like Bulbasaur, but he shoots a vine much more often and he
    will not try to run if the styler hits him.
    Loops: 6

    R-003 - Venusaur
    Group: Grass
    Field move: None
    Poke assist: Grass
    Requirements: Cut x1
    Area: Lyra forest
    Walkthrough: Go to the area with all the flowers, hoppips and beautiflys after
    you met Gordor for the first time, there is a small bush to the north, inside
    dwells a Venusaur
    Behavior: Venusaur will summon big spiky vines that the styler cannot touch
    without taking damage.
    Loops: 10

    R-004 - Bellsprout
    Group: Grass
    Field move: None
    Poke assist: Grass
    Requirements: None
    Area: Lyra forest
    Walkthrough: There are a bunch of them hanging around the Krokka tunnel
    entrance.
    Behavior: Will throw little boomerangs, but walks quite slow.
    Loops: 4

    R-005 - Weepinbell
    Group: Grass
    Field move: None
    Poke assist: Poison
    Requirements: None
    Area: Lyra forest
    Walkthrough: There are lots of them in the area after the area you met the
    Jigglypuff girl.
    Behavior: Will go around spitting sludge, will spit more sludge if he touches
    the styler.
    Loops: 6

    R-006 - Victreebel
    Group: Grass
    Field move: None
    Poke assist: Poison
    Requirements: None
    Area: Lyra forest
    Walkthrough: Go to the area you met Gordor for the first time to see a
    Victreebel in his place.
    Behavior: Same as Weepinbell.
    Loops: 7

    R-007 - Chikorita
    Group: Grass
    Field move: None
    Poke assist: Grass
    Requirements: None
    Area: Lyra forest
    Walkthrough: The first area out of ring town has a bunch of them.
    Behavior: Just walks around calmly, easy capture.
    Loops: 3

    R-008 - Bayleef
    Group: Grass
    Field move: Cut x2
    Poke assist: Poison
    Requirements: None
    Area: Lyra forest
    Walkthrough: Go to the area where you captured the Gyarados, take the right
    path when the path splits north to find him.
    Behavior: Will throw small boomerangs, does move quite slow. Tapping reveals
    more boomerangs.
    Loops: 11

    R-009 - Meganium
    Group: Grass
    Field move: Break x3
    Poke assist: Grass
    Requirements: None
    Area: Olive jungle
    Walkthrough: On the path when you were helping the mechanic, go south on the
    second screen to find one.
    Behavior: Very slow moving, takes about 3 seconds to charge a solar beam.
    Loops: 25

    R-010 - Hoppip
    Group: Grass
    Field move: None
    Poke assist: Grass
    Requirements: None
    Area: Lyra forest
    Walkthrough: Go to the area with lots of flowers after you met Gordor to see
    a bunch floating around.
    Behavior: Will only float around slowly.
    Loops: 4

    R-011 - Mudkip
    Group: Water
    Field move: Soak x1
    Poke assist: Water
    Requirements: None
    Area: Lyra forest
    Walkthrough: Easy to find, it's in the area north of Ring Town
    Behavior: Walks around slowly, panics and runs if it touches the stylus.
    Loops: 4

    R-012 - Marshtomp
    Group: Ground
    Field move: Soak x2
    Poke assist: Water
    Requirements: None
    Area: Lyra forest
    Walkthrough: This little guy is pretty tricky to find, go across the bridge to
    the deep forest area and go south instead of north, through the bushes until
    you reach a single Marshtomp.
    Behavior: Walks around slowly, shoots mud from it's mouth once in a while or
    when touched.
    Loops: 7

    R-013 - Swampert
    Group: Ground
    Field move: Soak x3
    Poke assist: Water
    Requirements: None
    Area: Lyra froest
    Walkthrough: from the area where you met the jigglypuff girl, go north to find
    one by the edge of the river.
    Behavior: Slow walker, will shoot a jet of water from its mouth occasionally.
    Loops: 10

    R-014 - Slowpoke
    Group: Water
    Field move: Soak x1
    Poke assist: Water
    Requirements: None
    Area: Kisara Plain
    Walkthrough: Capture 2 Abra and he should appear near the man in the middle of
    the area.
    Behavior: Very slow moving, rarely shoots a cloud of sleepy gas out of his
    mouth, but he does it once in a while, jumps very high if he is touched.
    Loops: 7

    R-015 - Torchic
    Group: Fire
    Field move: Burn x1
    Poke assist: Fire
    Requirements: None
    Area: Lyra forest and Kisara Plain
    Walkthrough: In front of the maze area of the forest. They are nearly
    everywhere in Kisara Plain, too.
    Behavior: Average speed, occasionally shoots a small jet of flame.
    Loops: 3

    R-016 - Combusken
    Group: Fire
    Field move: Burn x2
    Poke assist: Fire
    Requirements: Cut x1 or catch two torchic in Kisara plain
    Area: Lyra forest and Kisara plain
    Walkthrough: Similar to the place where you get Bulbasaur, just to the west of
    the tree in the forest, you'll see a cuttable shrub, cut it and go in the cave
    to find two Combusken. For Kisara plain, just look around, because they aren't
    that hard to find there.
    Behavior: Will walk around quite slowly and will sometimes do a Blaze kick,
    shooting out a few small fireballs.
    Loops: 5

    R-017 - Blaziken
    Group: Fire
    Field move: Burn x3
    Poke assist: Fire
    Requirements: None
    Area: First encountered in the Go-rock squads base, then between Krokka tunnel
    and Fall city after that.
    Walkthrough: Just outside the tunnel where you fought the Rhydon in the first
    mission, if you can't find it, you've not got far enough into the game
    Behavior: Runs around at high speeds, will do a Blaze kick once in a while and
    create a fireball.
    Loops: 8

    R-018 - Rapidash
    Group: Fire
    Field move: Burn x3
    Poke assist: Fire
    Requirements: Capture two spoinks in the challenge
    Area: Kisara Plain
    Walkthrough: After catching two spoinks, go to the center of Kisara plain to
    find the man who'll tell you a few stories, go a little south west to find a
    Rapidash
    Behavior: Rapidash will move around quite quickly and once in a while will
    gain a red tint and dash towards the capture line, damaging it.
    Loops: 7

    R-019 - Cyndaquil
    Group: Fire
    Field move: Burn x1
    Poke assist: Fire
    Requirements: None
    Area: Lyra forest
    Walkthrough: Quite easy to find, go to the area where you met the Jigglypuff
    Girl, there are quite a few Cyndaquil wandering around here.
    Behavior: Wanders around quite slowly, will sometimes release some rings of
    fire, they have short range, however so draw big lines for an easy capture.
    Loops: 3

    R-020 - Quilava
    Group: Fire
    Field move: Burn x2
    Poke assist: Fire
    Requirements: None
    Area: Lyra forest and Sekra Range
    Walkthrough: Why these guys hang around on the opposite side of Fiore than
    Cyndaquil and Typhlosion is beyond me, they're near the edge of the range,
    next to wintown. There are a couple in the back of Lyra forest too though, but
    the Sekra range ones are much easier to reach.
    Behavior: Cyndaquil plus speed and attack range. That is all.
    Loops: 6

    R-021 - Typhlosion
    Group: Fire
    Field move: Burn x3
    Poke assist: Fire
    Requirements: Cut x1
    Area: Lyra Forest
    Walkthrough: Go to the area with the Weepinbell and go south at first and take
    the first west, keep going either west or south and you should get to a dead
    end with a cutable bush, cut it and enter to find a typhlosion.
    Behavior: Typholsion, like quilava will basically act like a speedy Cyndaquil,
    so use the same tactics. Oh, and his attack range is much heigher.
    Loops: 8

    R-022 - Pichu
    Group: Electric
    Field move: Recharge x1
    Poke assist: Electric
    Requirements: None
    Area: Lyra Forest
    Walkthrough: There's tons of these guys all over Lyra forest, just walk around
    the area for about 20 seconds to find one.
    Behavior: Walks around quite slowly, will occasionally release a spark which
    will do nearly nothing.
    Loops: 1

    R-023 - Pikachu
    Group: Electric
    Field move: Recharge x2
    Poke assist: Electric
    Requirements: None
    Area: Lyra Forest
    Walkthrough: Another easy to find pokemon, although these little fellows are
    more rare than Pichu, you can easily find a few in the area with the
    Jigglypuff girl.
    Behavior: Speedier than Pichu, and will release balls of lightning instead of
    the small sparks.
    Loops: 2

    R-024 - Raichu
    Group: Electric
    Field move: Recharge x3
    Poke assist: Electric
    Requirements: None
    Area: Sekra Range
    Walkthrough: Like Quilava, I have no idea why they live so far away from their
    Pichu and Pikachu cousins. Go to the area with the falling Golems and go to
    the second floor of the canyon, go east past the Piloswine and drop down the
    ledge to find a Raichu.
    Behavior: Will walk around quickly, about the speed that Pikachu goes, will
    release a stream of electricity after a while.
    Loops: 3

    R-025 - Beedrill
    Group: Bug
    Field move: Break x1
    Poke assist: Poison
    Requirements: None
    Area: Lyra Forest
    Walkthrough: Go to the area just past where you met Gordor, you'll find a few
    of them near the trees.
    Behavior: Flies around fast and occasionally shoots it's poison sting.
    Loops: 3

    R-026 - Ralts
    Group: Psychic
    Field move: None
    Poke assist: Psychic
    Requirements: None
    Area: Sekra range
    Walkthrough: You'll find these guys near the foot of the cliff before the
    area with the falling Golems, basically, the area where you fought Charizard
    for the second time.
    Behavior: Teleports a lot, nothing much else.
    Loops: 4

    R-027 - Kirlia
    Group: Psychic
    Field move: None
    Poke assist: Psychic
    Requirements: Break x2 for the Krokka tunnel Kirlia
    Area: Kisara Plain and Krokka tunnel
    Walkthrough: Just look around for them, it's not really that hard to find. The
    ones in Krokka tunnel are in the eastern room with the water. Use a Break x2
    pokemon to smash the rock and go through to find a Kirlia.
    Behavior: Will use a Psychic flash attack once in a while, doesn't seem to
    teleport, though.
    Loops: 5

    R-028 - Gardevoir
    Group: Psychic
    Field move: None
    Poke assist: Psychic
    Requirements: Capture two Kirlias for the capture challenge Gardevoir
    Area: Kisara Plain and Sekra range
    Walkthrough: Sekra range is easier to find, just go to the same area Ralts
    is.
    Behavior: Will teleport and can clone itself. I don't think it has anything
    damaging.
    Loops: 9

    R-029 - Abra
    Group: Psychic
    Field move: None
    Poke assist: Psychic
    Requirements: None
    Area: Kisara Plain
    Walkthrough: Quite easy to find, just look around, if you see a teleporting
    pokemon in the grass, it's most likely an Abra.
    Behavior: Like ralts, I don't think there's any real threat aside from
    teleporting.
    Loops: 4

    R-030 - Spoink
    Group: Psychic
    Field move: None
    Poke assist: Psychic
    Requirements: None
    Area: Kisara Plain
    Walkthrough: Once again, easy, just look around.
    Behavior: Will jump up into the sky, can catch you off guard if you're not
    careful, just be quick for an easy snag.
    Loops: 4

    R-031 - Nincada
    Group: Ground
    Field move: Cut x1
    Poke assist: Bug
    Requirements: None
    Area: Lyra Forest
    Walkthrough: Quite simple, just go to the area after the flowery clearing
    (where the hoppips are), and two will be in the ground
    Behavior: Nincada will mainly dig around the field, if they're digging, you
    can't catch, however, if you draw two rings, and he digs, he'll keep the rings
    as long as you don't lift the stylus. He can also do a scratch attack if you
    get too close.
    Loops: 3

    R-032 - Ninjask
    Group: Bug
    Field move: None
    Poke assist: Flying
    Requirements: Tackle x1
    Area: Lyra Forest
    Walkthrough: This is a tricky one to find on your own, go to the area where
    you met the Jigglypuff girl, one of the trees in the area will have a scyther
    near it, capture the Scyther if you want, the tackle the tree, a Ninjask will
    appear.
    Behavior: Ninjask won't attack, he'll just fly around the screen. FAST. No
    joke here, what you need to capture Ninjask is fast reflexes (and maybe a
    pokemon assist)
    Loops: 1

    R-033 - Shedinja
    Group: Bug
    Field move: None
    Poke assist: Ghost
    Requirements: None
    Area: Lyra forest
    Walkthrough: Just go to the area you caught the Murkrow in Mission 6 to find
    two of these critters.
    Behavior: Shedinjas main way of escaping your styler will be his
    teleportation. He will also release some dark fog once in a while, that will
    break your line if you get too close. Just go wide and you should be okay.
    Loops: 6

    R-034 - Phanpy
    Group: Ground
    Field move: Tackle x1
    Poke assist: Ground
    Requirements: None
    Area: Lyra forest and Olive jungle
    Walkthrough: Simple, look almost anywhere in either of these two locations to
    find a Phanpy
    Behavior: Nothing special, walks around slowly, occasionally rolls at the
    styler.
    Loops: 5

    R-035 - Donphan
    Group: Ground
    Field move: Tackle x2
    Poke assist: Ground
    Requirements: None
    Area: Fiore temple and Kisara plain
    Walkthrough: For fiore temple, just follow the route up and you should see a
    Donphan on the trail, for Kisara plain, they are near the North Central area
    Behavior: Will basically act like a Phanpy, but can roll much further, and can
    change direction while rolling.
    Loops: 10

    R-036 - Taillow
    Group: Flying
    Field move: Wind x1
    Poke assist: Flying
    Requirements: None
    Area: Lyra forest
    Walkthrough: Simple, just go to the area of the Forest where the Weepinbell
    are, there's plenty here for you to snag.
    Behavior: Taillow will fly around quite quickly, if you fail a capture, either
    by not drawing enough rings, or by touching him with a stylus, he'll move a
    little bit faster.
    Loops: 4

    R-037 - Swellow
    Group: Flying
    Field move: Wind x2
    Poke assist: Flying
    Requirements: None
    Area: Lyra Forest
    Walkthrough: Like Taillow, simple, they hang around the same area.
    Behavior: Swellow are tricky, they are among the fastest pokemon in the game.
    They don't attack often, but when they do, they'll create tornadoes which
    break the line.
    Loops: 6

    R-038 - Dragonite
    Group: Flying
    Field move: None
    Poke assist: Flying
    Requirements: Boss of Wave 5 in the Capture arena.
    Area: Ringtown and Capture arena.
    Walkthrough: N/A
    Behavior: Dragonite's a fast guy who blows three tornadoes at a time, sort of
    like swellow.
    Loops: 3

    R-039 - Spearow
    Group: Flying
    Field move: Wind x1
    Poke assist: Flying
    Requirements: None
    Area: Kisara Plain
    Walkthrough: Plenty of these around, just walk around for 20-30 seconds.
    Behavior: Spearow is quite a fast flyer, but i don't think it does anything in
    the way of attacks.
    Loops: 4

    R-040 - Fearow
    Group: Flying
    Field move: None
    Poke assist: Flying
    Requirements: Beat 50000 in the City capture challenge.
    Area: Kisara Plain
    Walkthrough: After obtaining 5k points in the challenge (easy to do by drawing
    extra rings around the target pokemon) go to the very north of Kisara Plain to
    find the Fearow.
    Behavior: Fearow is very similar to Swellow, he'll fly around at high speeds
    and create tornadoes, however, he'll do that latter much more often.
    Loops: 6

    R-041 - Doduo
    Group: Flying
    Field move: None
    Poke assist: Flying
    Requirements: Capture two gardevoir in the Kisara Plain capture challenge.
    Area: Kisara Plain
    Walkthrough: You'll have to be quick here, after catching your Gardevoirs, go
    north, not onto the plateau, just near the long grass beneith it. It jumps a
    lot, so be careful.
    Behavior: Runs around, jumps around, for a fast pokemon, it's actually quite
    easy.
    Loops: 3

    R-042 - Dodrio
    Group: Flying
    Field move: None
    Poke assist: Flying
    Requirements: Beat 5000 points in the Kisara Plain capture challenge.
    Area: Kisara Plain
    Walkthrough: Ugh, nasty one this, after you go to the south west side of the
    Plain, you should see him, problem is, when you try and capture him, he's very
    quick and jumps away from you. Just keep at it and you'll battle him soon
    enough. Jeez, and you thought Doduo bounced a lot.
    Behavior: Just like out of battle, he'll be very quick and will keep jumping
    around like a frog on a pogo stick. Just keep at it and only go for a loop if
    you know you can make it. He'll also flee from battle eventually, so no
    pressure.
    Loops: 4

    R-043 - Scyther
    Group: Bug
    Field move: Cut x3
    Poke assist: Flying
    Requirements: None
    Area: Lyra forest
    Walkthrough: Go to the area where the Jigglypuff girl was. Go to the center of
    the area to find a Scyther hanging round a tree
    Behavior: Quite easy, Scyther will hop about and try to slash the capture line
    once in a while.
    Loops: 3

    R-044 - Scizor
    Group: Steel
    Field move: Cut x3
    Poke assist: Bug
    Requirements: None
    Area: Lyra Forest
    Walkthrough: Keep going south when you enter the Weepinbell area. You'll pass
    a Weepinbell and Ivysaur, then a Swellow, then the Scizor.
    Behavior: Scizor is a nightmare to capture. It has the speed scyther has, plus
    a LOT of loops, so it'll take you a while to snag without an assist.
    Loops: 12

    R-045 - Skarmory
    Group: Steel
    Field move: None
    Poke assist: Flying
    Requirements: Complete the game.
    Area: Kisara plains
    Walkthrough: Easy, just nip over to the east side of the Plain to see him, he
    will be flying too high to reach, so wait on his shadow for him to fly down to
    you.
    Behavior: Ugh, nasty one, this, more often than not, he'll be flying too high
    to reach, just hold the stylus at the bottom of the screen and loop him ONCE
    when he dives down.
    Loops: 3

    R-046 - Murkrow
    Group: Dark
    Field move: None
    Poke assist: Dark
    Requirements: Tackle x1
    Area: Lyra forest
    Walkthrough: Quite simple, go back to the area you first caught him with
    Gordor and tackle the tree, there's some Phanpy nearby so you don't have to
    bring anything in particular.
    Behavior: Murkrow is quite a speedy little thing, once in a while, he'll
    create black clowds that break your stylus line and make the stage hazy.
    Loops: 9

    R-047 - Zigzagoon
    Group: Normal
    Field move: None
    Poke assist: None
    Requirements: None
    Area: Lyra forest
    Walkthrough: Right outside Ringtown, very easy to spot.
    Behavior: Zig zagy movement, nothing much else.
    Loops: 2

    R-048 - Linoone
    Group: Normal
    Field move: Tackle x2
    Poke assist: None
    Requirements: None
    Area: Lyra forest
    Walkthrough: There's one outside ringtown, and a few more up the road. Quite
    easy to spot.
    Behavior: Runs in straight lines from edge to edge of the screen. Will
    headbutt the stylus if you get too close.
    Loops: 5

    R-049 - Tauros
    Group: Normal
    Field move: Tackle x3
    Poke assist: None
    Requirements: None
    Area: Kisara Plain
    Walkthrough: Go to the southern field of Kisara plain to find a herd of 5
    Tauros. Try to lure one away because capturing all 5 at once in a nightmare.
    Behavior: Runs around at medium speed, charges the styler once in a while.
    Loops: 8

    R-050 - Paras
    Group: Bug
    Field move: Cut x1
    Poke assist: Grass
    Requirements: None
    Area: Krokka tunnel
    Walkthrough: Quite easy to find, go to the back of the tunnel where the
    Hariyama dojo was and you'll find some Paras and Parasect behind it. There are
    some near the Fall city entrance too.
    Behavior: Slowly walks around, will take a swipe at the stylus once in a
    while.
    Loops: 4

    R-051 - Parasect
    Group: Bug
    Field move: None
    Poke assist: Grass
    Requirements: Wind x2
    Area: Krokka tunnel
    Walkthrough: Same area as Paras, behind the Hariyama dojo. However, these guys
    aren't capturable unless you have a pokemon with wind x2 as an assist.
    Behavior: Parasect is, like Paras, a slow pokemon, it will sometimes expel
    spores to hinder the stylus.
    Loops: 8

    R-052 - Poliwag
    Group: Water
    Field move: Soak x1
    Poke assist: Water
    Requirements: None
    Area: Krokka tunnel
    Walkthrough: Take the first pathway up from the Fall city entrance to the
    tunnel, you'll find a corridor with a few paras and two Poliwag.
    Behavior: These fairly fast pokemon will wander around, occasionally spitting
    a short range stream of water at the capture line.
    Loops: 4

    R-053 - Poliwhirl
    Group: Water
    Field move: Soak x2
    Poke assist: Water
    Requirements: None
    Area: Sekra range, though they appear in Krokka tunnel and Panula cave too.
    Walkthrough: Just outside of Wintown is a lake with a few Poliwhirl nearby.
    Behavior: Poliwhirl is slower than Poliwag, but his water stream reaches much
    further, he may also shoot multiple streams one after another.
    Loops: 5

    R-054 - Poliwrath
    Group: Water
    Field move: Soak x3
    Poke assist: Water
    Requirements: From the boat entrance, go through the room with the Snorunt and
    Medicham and go left in the next room, keep going until you reach a room with
    a lake, you'll find a couple of Poliwhirl and a Poliwrath.
    Area:
    Walkthrough:
    Behavior: Poliwrath is very similar to Poliwhirl, however he loses his ability
    to shoot multiple water streams in a row, and the range has grown even larger.
    He still remains slow though.
    Loops: 11

    R-055 - Politoed
    Group: Water
    Field move: Soak x3
    Poke assist: Water
    Requirements: Boss of Wave 4 in the Capture arena.
    Area: Jungle Relic and Capture arena.
    Walkthrough: N/A
    Behavior: He'll bounce around like Scyther does, and shoot water in the same
    way Poliwrath does, he'll be quite tough, so use discharge if nesessary.
    Loops: 7

    R-056 - Magnemite
    Group: Electric
    Field move: Recharge x1
    Poke assist: Electric
    Requirements: None
    Area: Krokka tunnel and some other places
    Walkthrough: There's one right next to the Fall city entrance of the tunnel.
    Behavior: Magnemite is a quick little fellow who'll do a spark once in a
    while. This will do nothing unless you touch him at this point, since he must
    remain immobile to use it, it won't do him much good
    Loops: 2

    R-057 - Magneton
    Group: Electric
    Field move: Recharge x2
    Poke assist: Electric
    Requirements: None
    Area: Krokka tunnel and various other places.
    Walkthrough: Just as you find Magnemite on the Fall city side, you find
    Magneton on the Ringtown side.
    Behavior: Magneton moves about the same speed as Magnemite. Also, he uses a
    thunderbolt attack instead of a spark.
    Loops: 3

    R-058 - Zubat
    Group: Poison
    Field move: None
    Poke assist: Poison
    Requirements: None
    Area: Krokka tunnel
    Walkthrough: Simply go outside of the Hariyama dojo to find one of these guys.
    Behavior: Zubat will fly around at high speeds and use Supersonic once in a
    while to break the capture line.
    Loops: 2

    R-059 - Golbat
    Group: Poison
    Field move: Wind x2
    Poke assist: Poison
    Requirements: None
    Area: Panula cave
    Walkthrough: Another simple one, you find Golbat in the first room of the
    cave.
    Behavior: Unlike it's other two bat relatives, Golbat will use tornadoes
    instead of supersonic blasts. It flies at about the same speed as Zubat.
    Loops: 7

    R-060 - Crobat
    Group: Poison
    Field move: None
    Poke assist: Poison
    Requirements: Soak x1 or Burn x3
    Area: Panula cave
    Walkthrough: Quite simple to find, just go to the area with the staircase from
    Krokka tunnel to Panula cave.
    Behavior: Crobat will use multiple supersonic attacks and flies around much
    faster than it's prevolutions. Thankfully, it needs less rings than Golbat.
    Loops: 4

    R-061 - Diglett
    Group: Ground
    Field move: None
    Poke assist: Ground
    Requirements: None
    Area: Krokka tunnel
    Walkthrough: Easy to find, he's on the main path of Krokka tunnel
    Behavior: Diglett will use his signiture move, Dig, to move around, he can
    only be captured above ground.
    Loops: 2

    R-062 - Dugtrio
    Group: Ground
    Field move: None
    Poke assist: Ground
    Requirements: Cross and Break x3
    Area: Krokka tunnel
    Walkthrough: Cripes, this area is tough to get to. First, go to the area with
    the Hariyama dojo and use cross on the peg across the river, then go west and
    south to find a boulder that needs Break x3 to smash, do so and go into the
    new room which houses two Digletts and a Dugtrio.
    Behavior: Duggy acts almost the same way as Diglett, in fact, I don't think
    there's any difference between the two pokemon's behaviors
    Loops: 9

    R-063 - Rhydon
    Group: Ground
    Field move: Break x3
    Poke assist: Ground
    Requirements: None
    Area: Jungle Relic.
    Walkthrough: Quite an easy one, just keep walking north, only entering new
    areas if you can't find any other way to go north. Eventually you'll reach
    a dead end with a Rhydon.
    Behavior: Walks slowly, will occasionally throw a boulder.
    Loops: 8

    R-064 - Geodude
    Group: Ground
    Field move: Break x1
    Poke assist: Rock
    Requirements: None
    Area: Krokka tunnel
    Walkthrough: Quite an easy one, from the Ringtown entrance, go north until you
    find them
    Behavior: Moves slow, throws boulders, just like Rhydon.
    Loops: 8

    R-065 - Graveller
    Group: Ground
    Field move: Break x2
    Poke assist: Rock
    Requirements:
    Area: Krokka tunnel and Jungle Relic.
    Walkthrough: In both places, they're very common, so just take a look around
    each, although it's easier to find them in the Jungle Relic.
    Behavior: Walks slow and throws boulders, I've seen this battle technique
    before though somewhere, haven't I?
    Loops: 11

    R-066 - Golem
    Group: Ground
    Field move: Break x3
    Poke assist: Rock
    Requirements: None
    Area: Sekra range
    Walkthrough: Simply go up the trail until one of the falls on you, or near
    you.
    Behavior: Just like Graveller, Geodude and Rhydon, slow walker, throws
    Boulders. Occasionally curls up and rolls at the styler.
    Loops: 16

    R-067 - Plusle
    Group: Electric
    Field move: None
    Poke assist: Discharge
    Requirements: Start the game (Female only) Complete the game (Male only)
    Area: Ringtown, Capture is automatic
    Walkthrough: N/A
    Behavior: N/A
    Loops: N/A

    R-068 - Minun
    Group: Electric
    Field move: None
    Poke assist: Discharge
    Requirements: Start the game (Male only) Complete the game (Female only)
    Area: Ringtown, Capture is automatic
    Walkthrough: N/A
    Behavior: N/A
    Loops: N/A

    R-069 - Tangela
    Group: Grass
    Field move: Cross
    Poke assist: Grass
    Requirements: None
    Area: Sekra range
    Walkthrough: There's one right by the waterfall, and a few more near the
    temple entrance.
    Behavior: Bounces around and shoots out a vine once in a while.
    Loops: 2

    R-070 - Krabby
    Group: Water
    Field move: Soak x1
    Poke assist: Water
    Requirements: None
    Area: Fall city
    Walkthrough: Easy enough to find, just go down to the port and there will be
    a few Krabby around.
    Behavior: Walks slow, occasionally shoots out a bubble.
    Loops: 6

    R-071 - Corphish
    Group: Water
    Field move: Soak x1
    Poke assist: Water
    Requirements: None
    Area: Fall city sewer
    Walkthrough: Go to the second area of the sewer to find a few corphish.
    Behavior: Acts nearly the same way as Krabby.
    Loops: 6

    R-072 - Crawdaunt
    Group: Dark
    Field move: Cut x3
    Poke assist: Water
    Requirements: Cut x2
    Area: Fall city sewer
    Walkthrough: Quite a tricky one here. Keep going through the stage as normal
    until you go through the second pipe (only the ones that you actually go into
    not the ones that you come out from instantly.), go north east of here until
    you reach a metal gate, use your cut pokemon on it to reveal a dead end. Go
    in here and a Crawdaunt will attack you.
    Behavior: Crawdaunt may move slow, but if it sees your stylus, it'll rush over
    and attack it. Be careful, and use an assist if nessessary.
    Loops: 10

    R-073 - Totodile
    Group: Water
    Field move: Soak x1
    Poke assist: Water
    Requirements: None
    Area: Fall city sewer
    Walkthrough: Easy, there's one right by the entrance to the sewer
    Behavior: Walks around slowly, shoots balls of water from its mouth, it may
    shoot more than one in succession.
    Loops: 4

    R-074 - Croconaw
    Group: Water
    Field move: Soak x2
    Poke assist: Water
    Requirements: None
    Area: Fall city sewer
    Walkthrough: From the totodile, go across the bridge and north again to find
    this guy. He'll jump out of the water at you.
    Behavior: He's a little quicker than Totodile, he'll also shoot his balls of
    water into the air, where they'll come down and make a pool of water that
    will damage your stylus, it'll remain for about a second.
    Loops: 5

    R-075 - Feraligatr
    Group: Water
    Field move: Break x3
    Poke assist: Water
    Requirements: Cross and Burn x2
    Area: Fall city sewer
    Walkthrough: Tricky indeed, after the Koffing area, use cross on the peg to
    the east go north, melting the rubbish bins in the way, then keep going east
    and north until you reach a ladder up, climb it and go east a little more,
    then climb down to a small area where Feraligatr lives.
    Behavior: Walks around slowly, and, like his little cousin Totodile, shoots
    balls of water in succession. He will also dash at the capture line once in
    a while.
    Loops: 14

    R-076 - Squirtle
    Group: Water
    Field move: Soak x1
    Poke assist: Water
    Requirements: Cross
    Area: Fall city sewer
    Walkthrough: Squirtle is actually a tricky little bugger to find. Just after
    the first area with Koffings in the sewer, you'll see a peg to the left, cross
    over and head right onto the pier to find Squirtle.
    Behavior: Squirtle acts almost the same as Poliwag. He'll move around at above
    average speed and shoot low range jets of water, he also has low number of
    loops
    Loops: 3

    R-077 - Wartortle
    Group: Water
    Field move: Soak x2
    Poke assist: Water
    Requirements: Break x2
    Area: Lyra forest
    Walkthrough: Another oddity that lives far away from it's kin. Go to the area
    where you met the Jigglypuff girl and go north, just south of the swampert is
    a rock that you need to use Break x2 on. Do so and go south to find a
    Wartortle.
    Behavior: This guy acts like Totodile more than Squirtle. Also odd. He'll move
    slow and shoot balls of water. Simple and easy to catch.
    Loops: 8

    R-078 - Blastoise
    Group: Water
    Field move: Soak x3
    Poke assist: Water
    Requirements: None
    Area: Fall city
    Walkthrough: Go to the port area of the city and find the manhole where the
    Staryu were go along and Blastoise will jump out of the water at you. What's
    with jumping out of the water for all these water types anyway?
    Behavior: Blastoise is big and sluggish, he'll move around slowly and fire
    Hydro Pumps. These aren't small water balls like you're used to, it's a big
    long shot, like the beams in this game (Hyper, Solar, Psy etc.). Sadly, being
    big and sluggish, he has a Massive number of loops needed. You may need an
    assist to capture him.
    Loops: 17

    R-079 - Voltorb
    Group: Electric
    Field move: Recharge x1
    Poke assist: Electric
    Requirements: None
    Area: Dusk factory, although there are other places that they appear.
    Walkthrough: As I said above the Dusk factory is the best area to find them.
    Simply go around the back of the building to find a group of 5 Voltorb.
    Behavior: Unlike the main games, Voltorb aren't the speediest of pokemon in
    the game. They're actually rather slow. Their only attack is their
    Selfdestruct, which hits in a wide range around them, so be careful if you're
    capturing more than one.
    Loops: 5

    R-080 - Machop
    Group: Fighting
    Field move: Break x1
    Poke assist: Fighting
    Requirements: None
    Area: Krokka Tunnel
    Walkthrough: Simple, just look anywhere in the tunnel and you should find a
    Machop.
    Behavior: Machop is quite fast, he'll occasionally throw a punch out, but
    nothing much else.
    Loops: 6

    R-081 - Machoke
    Group: Fighting
    Field move: Break x2
    Poke assist: Fighting
    Requirements: None
    Area: Dusk factory
    Walkthrough: Easy, there are about 4 Machoke around the factory.
    Behavior: Machoke will move around at average speed, occasionally dashing at
    the capture line. Just draw big circles so you can avoid him easily if he
    tries to attack, oh, and he can jump about, though he doesn't do this as often
    as the punching
    Loops: 8

    R-082 - Machamp
    Group: Fighting
    Field move: Break x3
    Poke assist: Fighting
    Requirements: None
    Area: Krokka Tunnel
    Walkthrough: Simply go to the Hariyama dojo to find 3 Hariyama and a Machamp.
    Behavior: Machamp acts in a similar way to Machop. He's sluggish, but will run
    over to the capture line and punch it if he gets a chance.
    Loops: 10

    R-083 - Makuhita
    Group: Fighting
    Field move: Tackle x2
    Poke assist: Fighting
    Requirements: None
    Area: Fall city
    Walkthrough: You can find these guys nearly anywhere in the city. Just look
    around
    Behavior: Makuhita is basically a Machop clone, they behave almost exactly the
    same. He is quite fast, he'll occasionally throw a punch out, but nothing much
    else.
    Loops: 5

    R-084 - Hariyama
    Group: Fighting
    Field move: Break x3
    Poke assist: Fighting
    Requirements: None
    Area: Krokka tunnel
    Walkthrough: Simply go to the Hariyama dojo, there's 3 Hariyama here.
    Behavior: Like Machamp, big and sluggish. However, he doesn't dash over to the
    styler, he'll just do constant punches at the air for about 5 seconds.
    Loops: 12

    R-085 - Meditite
    Group: Psychic
    Field move: Break x1
    Poke assist: Fighting
    Requirements: None
    Area: Fall city sewer
    Walkthrough: Odd place for a Meditite, I'd have thought that he'd be with his
    Medicham cousins. So to quickly find a Meditite, just go south and keep going
    south from the entrance to the sewer, ignore the bridge and you'll find one
    eventually
    Behavior: Very similar fighting styles to Machop and Makuhita.
    Loops: 4

    R-086 - Medicham
    Group: Psychic
    Field move: Break x2
    Poke assist: Fighting
    Requirements: None
    Area: Panula cave
    Walkthrough: They're nearly everywhere in this tunnel, just hunt around and
    you'll find one before long.
    Behavior: Medicham likes to kick the ground to cause waves of energy to
    surround him, large circles are the way to go here.
    Loops: 9

    R-087 - Grimer
    Group: Poison
    Field move: None
    Poke assist: Poison
    Requirements: None
    Area: Fall city sewer
    Walkthrough: Quite tricky to find, go south from the entrance, ignroing the
    bridge, eventually, you'll get to an area with Koffings, fall down the gap in
    the middle to find two Grimers and a Muk.
    Behavior: Grimer will occasionally spit a ball of sludge out from his mouth
    that will come down and remain there for about a second. He also leaves behind
    a trail of sludge that damages the styler, it'll remain for about a second.
    Loops: 5

    R-088 - Muk
    Group: Poison
    Field move: None
    Poke assist: Poison
    Requirements: None
    Area: Fall city sewer
    Walkthrough: Muk lives in the same area as the Grimer.
    Behavior: Muk acts like grimers, which isn't the surprising, to be honest.
    He'll still spit the ball of sludge, but the sludge he leaves behind when he
    walks will remain for about 5 seconds.
    Loops: 10

    R-089 - Koffing
    Group: Poison
    Field move: None
    Poke assist: Poison
    Requirements: None
    Area: Fall city sewer
    Walkthrough: There are quite a few Koffings in the sewer, the easiest ones to
    find are located south of the entrance, keep going south, then east when you
    can go south no more and go down the ladder to find the Koffings.
    Behavior: Koffing will grow in size every time you circle him, this doesn't
    increase his attack range though, so don't worry about that. Speaking of
    attack range, he puffs out clouds of poison gas with the usual poison gas
    range
    Loops: 8

    R-090 - Drowzee
    Group: Psychic
    Field move: None
    Poke assist: Psychic
    Requirements: None
    Area: Fall city sewer
    Walkthrough: Plenty of these guys around, just look around.
    Behavior: Drowzee will walk around quite fast (which is odd, I never saw
    Drowzee as a particularly speedy pokemon) and try to blast the styler with
    Hypnosis, which is also odd.
    Loops: 6

    R-091 - Hypno
    Group: Psychic
    Field move: None
    Poke assist: Psychic
    Requirements: None
    Area: Dusk Factory
    Walkthrough: Enter the main building and go forward and in the middle door,
    past the Mr. Mimes up into the Gastly room, go through the south west door to
    find another corridor with Hypno.
    Behavior: Hypno acts very similar to Drowzee, however, I think he's a little
    bit speedier and the Hypnosis blasts are a bit larger.
    Loops: 9

    R-092 - Mr. Mime
    Group: Psychic
    Field move: None
    Poke assist: Psychic
    Requirements: None
    Area: Dusk Factory
    Walkthrough: Enter the main building of the factory and go in the middle door
    inside is a corridor with two Mr. Mimes.
    Behavior: Mr. mime will use his reflect to create invisible barriers that
    break the styler if it touches them. They don't disappear with time, so try to
    snag him at the start of the battle before the barriers become an issue.
    Loops: 8

    R-093 - Pinsir
    Group: Bug
    Field move: Cut x2
    Poke assist: Bug
    Requirements: None
    Area: Dusk Factory
    Walkthrough: Simply go to the Factorys roof to find a Pinsir and two Wingull.
    Behavior: Pinsir will walk slowly around the stage attempting to snap at the
    capture line if it gets too close.
    Loops: 6

    R-094 - Gastly
    Group: Ghost
    Field move: None
    Poke assist: Ghost
    Requirements: None
    Area: Dusk Factory
    Walkthrough: Simple. Go through the middle door in the building and climb the
    stairs to reach the Gastly room.
    Behavior: Gastly can teleport around the room and will occasionally fire a
    Shadow Ball.
    Loops: 5

    R-095 - Haunter
    Group: Ghost
    Field move: None
    Poke assist: Ghost
    Requirements: None
    Area: Dusk Factory
    Walkthrough: Enter the building and enter the Left door. You'll find a Haunter
    by walking forward a few steps.
    Behavior: Haunter acts similar to Gastly, Shadow balls and teleports are his
    way to go. He seems to move in a zig zagy pattern.
    Loops: 6

    R-096 - Gengar
    Group: Ghost
    Field move: None
    Poke assist: Ghost
    Requirements: None
    Area: Fiore temple
    Walkthrough: Go to the basement area of Fiore temple. There are two Gengar at
    the back of the first room.
    Behavior: Gengar likes to teleport and clone itself, only the real Gengar can
    be caught, the clones vanish if they're circled, I don't think he can fire
    shadow balls.
    Loops: 7

    R-097 - Snubbull
    Group: Normal
    Field move: Tackle x1
    Poke assist: None
    Requirements: None
    Area: Fall City
    Walkthrough: There are plenty of snubbull in the city, just look around for
    them.
    Behavior: Nothing special, he is quite quick, and will sometimes try to
    headbutt the capture line, but nothing else.
    Loops: 4

    R-098 - Skitty
    Group: Normal
    Field move: None
    Poke assist: None
    Requirements: None
    Area: Fall City
    Walkthrough: Go as far east from the ranger base as you can go to find Skitty.
    Behavior: Skitty moves at about just over average speed, but has no attacks
    aside from jumping.
    Loops: 3

    R-099 - Meowth
    Group: Normal
    Field move: Cut x1
    Poke assist: None
    Requirements: None
    Area: Fall city
    Walkthrough: You should see one hiding behind a house near the Dusk Factory
    Behavior: Meowth is a fast mover who likes to scratch at the capture line,
    like most of the Fall City pokemon, nothing special.
    Loops: 5

    R-100 - Jigglypuff
    Group: Normal
    Field move: None
    Poke assist: None
    Requirements: None
    Area: Fall city
    Walkthrough: Simply go to the north clock tower where you caught the Machoke
    in mission 2.
    Behavior: Jiggly will slowly float at the capture line. Easy capture.
    Loops: 7

    R-101 - Rattata
    Group: Normal
    Field move: Tackle x1
    Poke assist: None
    Requirements: None
    Area: Fall city sewer
    Walkthrough: These guys are everywhere in the sewer
    Behavior: well, aside from jumping and running they don't do much.
    Loops: 1

    R-102 - Raticate
    Group: Normal
    Field move: Cut x2
    Poke assist: None
    Requirements: None
    Area: Fall city sewer
    Walkthrough: Follow the path through the sewer, don't cross the bridge near
    the start, eventually, you'll find the Raticate right at the end of the path.
    Behavior: Runs around quickly, will bite the styler if it gets the chance.
    Loops: 5

    R-103 - Porygon
    Group: Normal
    Field move: None
    Poke assist: None
    Requirements: None
    Area: Dusk factory
    Walkthrough: Go in the room on the right and go north, if you see a pokemon
    icon on the map, but no pokemon ingame, that's Porygon, yup, he's invisible.
    Behavior: Porygon will remain invisible for this battle, he's also quite a
    quick little bugger too, he will use Tri attacks on the styler when he can, so
    look out for those. If you circle him once, he'll lose who camouflage.
    Loops: 3

    R-104 - Kecleon
    Group: Normal
    Field move: None
    Poke assist: None
    Requirements: Cut x1 (Fall city only) Remain in the plain for a minute (Kisara
    plain only).
    Area: Fall City and Kisara Plain
    Walkthrough: For fall city, go to the area near the dusk factory and use a
    pokemon with cut to slice down the fence. Go through and you'll find an
    invisible Kecleon hiding here.
    Behavior: Kecleon is camoflaged for this match, like Porygon, however, unlike
    Porygon, it'll keep it's camoflage after being ringed. It's quite speedy and
    will fire Psybeams at the capture line at times.
    Loops: 4

    R-105 - Snorlax
    Group: Normal
    Field move: None
    Poke assist: None
    Requirements: Capture every other pokemon in the browser.
    Area: Sekra range
    Walkthrough: Go to the area with the Ralts and Gardevoir, go to the north
    east of the area and enter the cave to find a Snorlax.
    Behavior: Snorlax is slow, very slow. thus making it an easy snag. It'll
    sometimes fall on it's back, asleep, since Snorlax is heavy, it'll cause an
    earthquake that shatters your styler if it's close, oh, and lets not forget
    the massive loop count.
    Loops: 21

    R-106 - Lapras
    Group: Ice
    Field move: None
    Poke assist: Water
    Requirements: Automatic during storyline.
    Area: Fall city
    Walkthrough: N/A
    Behavior: N/A
    Loops: N/A

    R-107 - Horsea
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: None
    Area: Safra Sea
    Walkthrough: Smaller shadows are Horsea.
    Behavior: They will swim beneith the water, then jump up and float above it.
    when above the water, they'll mimic poliwag in speed and the water stream.
    Loops: 3

    R-108 - Seadra
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: None
    Area: Safra sea
    Walkthrough: Seadra are in the medium sized shadows.
    Behavior: Seadra will, like horsea, jump out of the water and float above it.
    They will use the water ball attack that the Croconaws used in Fall city
    sewers.
    Loops: 5

    R-109 - Kingdra
    Group: Water
    Field move: Soak x3
    Poke assist: Water
    Requirements: Capture 2 Horsea in the Safra sea.
    Area: Safra sea
    Walkthrough: Kingdra is quite a large shadow, so search for them.
    Behavior: Kingdra will bob in and out of the water, if it sees the styler, it
    will try to Hydro pump it. just time your loops well for victory.
    Loops: 6

    R-110 - Goldeen
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: None
    Area: Safra Sea
    Walkthrough: They are among the smaller shadows in the sea, just look around
    for them
    Behavior: Jumps out of the sea once in a while, ring her then.
    Loops: 1

    R-111 - Seaking
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: Capture 2 Goldeen in the Safra sea
    Area: Safra sea
    Walkthrough: They appear as bigger shadows, just find them.
    Behavior: Almost the same as Goldeen, though they will remain airbourne for
    less time than Goldeen will.
    Loops: 2

    R-112 - Staryu
    Group: Water
    Field move: Flash
    Poke assist: Water
    Requirements: None
    Area: Safra Sea
    Walkthrough: Unlike the rest of the pokemon in the Safra sea, these guys will
    float above the water.
    Behavior: Quite easy to catch, they're fast, and they use rapid spin.
    Loops: 5

    R-113 - Starmie
    Group: Water
    Field move: None
    Poke assist: Psychic
    Requirements: Capture 2 Staryu in the Safra sea
    Area: Safra sea
    Walkthrough: Like Staryu, they float above the water
    Behavior: Battle style is like Staryu, but much, much faster.
    Loops: 9

    R-114 - Remoriad
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: None
    Area: Safra Sea
    Walkthrough: Remoraid is quite common, it's one of the smaller shadows in the
    sea and doesn't require unlocked, so you should find one soon.
    Behavior: It will swim around underwater for a while, then jump out. Catch
    him when he's jumped out.
    Loops: 2

    R-115 - Octillery
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: None
    Area: Safra Sea
    Walkthrough: Medium sized shadows, not too hard to find, they're usually the
    only medium shadows that flee from you.
    Behavior: Almost identicle to Seaking, so use the same tactics.
    Loops: 2

    R-116 - Mantine
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: Capture 3 Remoraid in the Safra Sea
    Area: Safra Sea
    Walkthrough: This pokemon is identifyable by it's MASSIVE shadow. You'll know
    it when you see it, trust me.
    Behavior: Mantine will hop out the water and while it is out, it will attempt
    to chase and headbutt the capture line. Go fast, yet large for victory over
    Mantine.
    Loops: 8

    R-117 - Carvanha
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: None
    Area: Safra sea
    Walkthrough: Quite easy to sea, their heads stick out of the water
    Behavior: An average speed swimmer, will try and bite the capture line, but
    not much else
    Loops: 4

    R-118 - Sharpedo
    Group: Water
    Field move: None
    Poke assist: Dark
    Requirements: None
    Area: Safra sea
    Walkthrough: Like Carvanha, their heads stick out of the water, so you'll
    instantly know if it's a Sharpedo or not
    Behavior: Again, like carvanha, they swim around and try to bite the capture
    line.
    Loops: 11

    R-119 - Wailmer
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: Capture 2 Seaking in the Safra Sea.
    Area: Safra sea
    Walkthrough: Like Mantine, this guy can be found under a massive shadow.
    Behavior: Wailmer will imitate the Horsea line, by hiding under the water and
    jumping out once in a while, it will use water spout to hit the capture line
    if it's too close to Wailmer.
    Loops: 16

    R-120 - Luvdisc
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: Be in Safra Sea for a minute
    Area: Safra sea
    Walkthrough: These pokemon hang around in groups, so if you see a group of 5
    small close shadows, they're Luvdisk.
    Behavior: Like seaking, they'll hop out of the water for a couple of seconds.
    Loops: 2

    R-121 - Psyduck
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: Capture 2 Starmie in the Safra Sea
    Area: Safra sea
    Walkthrough: After catching your two Starmie, head over to the southern area
    of the Sea to hopefully find this Duck pokemon floating around. Like the
    Stars, Psyduck is visible to you even without having to encounter the
    opponent.
    Behavior: Well, Psyduck doesn't do much, it floats around and nothing else,
    the only real threat being that Psyduck will flee if you take too long...
    However, it needs the most loops in the entire game to capture, good luck...
    Loops: 32

    R-122 - Wingull
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: None
    Area: Fall city
    Walkthrough: Go to the port area to see some Wingull, they aren't catchable
    until they land though, so just hang around on their shadow for a while.
    Behavior: Your typical speedy water pokemon. Will fly around fast and shoot
    out balls of water, honestly, it's nothing special.
    Loops: 3

    R-123 - Pelipper
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: Beat 3500 in the City capture challenge.
    Area: Safra sea
    Walkthrough: Tricky one, this. You'll find it near the lighthouse, but it'll
    be flying very high. You must either wait for it to come down, or get into
    a battle with a nearby pokemon and hope that Pelipper is included.
    Behavior: Flies around at high speed and will occasionally shoot a ball of
    water into the air, which will come down on the capture line. It's quite easy
    to dodge if you keep your eyes open.
    Loops: 12

    R-124 - Magikarp
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: None
    Area: Safra sea
    Walkthrough: Smaller shadows.
    Behavior: Won't do much, just floats in the water.
    Loops: 1

    R-125 - Gyarados
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: Catch 5 Magikarp in the Safra sea
    Area: Safra sea
    Walkthrough: Gyarados will have his head sticking out of the water, so it
    should be rather obvious whether it's him or not.
    Behavior: Swims around at high speed, if you try and circle him, he'll use 1-3
    consecutive Hydro pumps.
    Loops: 11

    R-126 - Oddish
    Group: Grass
    Field move: Cut x1
    Poke assist: Grass
    Requirements: Wind x1
    Area: Olive Jungle
    Walkthrough: Enter Olive jungle from Summerland and climb the vine, go to your
    east to find two strange weeds, use your wind x1 pokemon on them to turn them
    into catchable oddish.
    Behavior: Oddish fights in a similar way to Bellsprout did at the start of the
    game. Use the same tactics for an easy win.
    Loops: 5

    R-127 - Gloom
    Group: Grass
    Field move: None
    Poke assist: Grass
    Requirements: Wind x2
    Area: Olive Jungle
    Walkthrough: Just to the east of the Jungle relic are two smelly flowers. Use
    wind x2 on them to change them into Gloom.
    Behavior: Gloom isn't the fastest critter around, and she likes to use Poison
    Powder a lot. Simply go wide and slow to take an epic win here.
    Loops: 8

    R-128 - Vileplume
    Group: Grass
    Field move: None
    Poke assist: Grass
    Requirements: Wind x3
    Area: Sekra Range
    Walkthrough: Another other-end-of-Fiore evolution, It's quite simple to find,
    when you get to the cliff area, just keep climbing up to the highest level on
    the canyon and look to the right beyond the huge boulder to see two huge
    flowers. Use wind x3 on them to awaken the Vileplume.
    Behavior: Vileplume is slow, so it should be an easy capture, right? Wrong.
    Vileplume LOVES poisonpowder and will use it very often, meaning that captures
    should not be attempted if she's anywhere other than the middle of the screen.
    Be careful against this flower.
    Loops: 9

    R-129 - Treecko
    Group: Grass
    Field move: Cut x1
    Poke assist: Grass
    Requirements: None
    Area: Olive Jungle
    Walkthrough: There's a Treecko by the Summerland entrance to Olive Jungle.
    Behavior: Treecko has above average speed, he'll like to use his pound attack
    to create little energy waves which will smash the capture line. Still, he's
    an easy capture.
    Loops: 4

    R-130 - Grovyle
    Group: Grass
    Field move: Cut x2
    Poke assist: Grass
    Requirements: None
    Area: Olive Jungle
    Walkthrough: There's two Grovyle in Olive Jungle. One requires Soak x1 and
    Tackle x3 to reach, but the other doesn't need anything, the one that doesn't
    hangs around on the east side of the Jungle Relic.
    Behavior: Grovyle will hop around the screen at a fast pace, making capture
    rather tricky, it'll also leap for the capture line to slash it, careful
    thinking and quick reflexes are the keys to capturing Grovyle
    Loops: 5

    R-131 - Sceptile
    Group: Grass
    Field move: Cut x3
    Poke assist: Grass
    Requirements: Break x2
    Area: Jungle Relic
    Walkthrough: Climb the first staircase you come to in the area to find a
    Boulder, use a Break x2 pokemon on it to smash it, enter to find a Sceptile
    and a Tangela.
    Behavior: Sceptile actually moves rather slow, he uses the same attacks as
    Treecko did, Sceptile does like to jump however, so he may take a few tries to
    capture
    Loops: 8

    R-132 - Lotad
    Group: Water
    Field move: Soak x1
    Poke assist: Water
    Requirements: None
    Area: Olive Jungle
    Walkthrough: Go to the pond area of the Jungle, you should see a few Lotus
    Plants, these are actually Lotad who will pop up after a while, just wait a
    little bit for them.
    Behavior: Lotad will shoot bubbles around, however it moves slow and has a low
    number of loops, so just be quick to succeed.
    Loops: 3

    R-133 - Lombre
    Group: Water
    Field move: Soak x2
    Poke assist: Water
    Requirements: Soak x1, Cut x1, Tackle x3
    Area: Olive Jungle
    Walkthrough: Ugh, 3 field assists are required to catch Lombre, that stings...
    First, locate the dead tree in the pond area and use tackle x3 on it, cross
    over and use Soak x1 on the sprout, climb it and use cut x1 on the bush to
    access a new area, enter and find your Lombre. Thankfully, all 3 assists can
    be found in the pond area in the form of Heracross, Lotad and Grovyle.
    Behavior: Lombre is basically a speedier lotad. He walks around quite fast and
    shoots his bubbles once in a while. He'll also jump when he's close to
    capture.
    Loops: 6

    R-134 - Ludicolo
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: None
    Area: Fall city
    Walkthrough: Simply go to the fountain in Fall city to find two Ludicolo
    Behavior: Ludicolo is quite a unique pokemon, it'll attack by dancing, the
    musical notes coming from Ludicolo will hurt you, just go fast when he's not
    dancing, if he starts, try to move the styler as far away as you can. He's
    quite a slow walker, so don't worry about him walking into the capture line.
    Loops: 8

    R-135 - Numel
    Group: Fire
    Field move: Burn x1
    Poke assist: Fire
    Requirements: None
    Area: Jungle Relic
    Walkthrough: He's the first pokemon you encounter at Jungle relic.
    Behavior: Numel will walk around slowly and occasionally cause a small
    eruption to come from his back.
    Loops: 5

    R-136 - Camerupt
    Group: Fire
    Field move: Burn x3
    Poke assist: Fire
    Requirements: Soak x3
    Area: Jungle Relic
    Walkthrough: Simply follow the same path as you did to find Groudon, but when
    you fall down the hole, go south to find a Numel and a Camerupt.
    Behavior: Camerupt is the embodiment of slow. One of the slowest pokemon in
    the game, I believe. Naturally, a slow pokemon like this has a strong, high
    range attack and a large amount of loops, and he does, his eruption is nasty,
    so keep to wide circles and you should be okay. Although I have seen him do
    multiple eruptions in a row, so be careful to not dash straight into an
    eruption.
    Loops: 10

    R-137 - Magmar
    Group: Fire
    Field move: Burn x2
    Poke assist: Fire
    Requirements: None
    Area: Jungle Relic
    Walkthrough: Just go down the normal path to Entei's chamber and you'll find
    a Magmar on the way.
    Behavior: Remember Poliwag? Magmar is like that, but he spits fire instead of
    water, use the same tactics as you used with Poliwag.
    Loops: 6

    R-138 - Slugma
    Group: Fire
    Field move: Burn x1
    Poke assist: Fire
    Requirements: None
    Area: Jungle Relic
    Walkthrough: There are plenty of slugma all over the relic, there are two
    Slugma locations you must pass to reach Entei's chamber.
    Behavior: Slugma are nearly exactly the same as the Grimer you caught back in
    Fall city sewers, they shouldn't take much to capture at all, they're slow,
    but they still have a trail of Fire.
    Loops: 3

    R-139 - Magcargo
    Group: Fire
    Field move: Burn x2
    Poke assist: Fire
    Requirements: None
    Area: Jungle Relic
    Walkthrough: Go to the corridor before Entei's chamber to find two Slugma and
    a Magcargo.
    Behavior: Much like Slugma resembles Grimer's tactics, Magcargo resembles
    Muks. The fire will last longer this time, and they'll still spit fireballs
    which turn into Lava pools for a few seconds. However, they do move slightly
    faster than Muk, Slugma and Grimer, so be careful, because the trail can cause
    problems. Still, he has less than half of Muk's loops needed.
    Loops: 4

    R-140 - Charmander
    Group: Fire
    Field move: Burn x1
    Poke assist: Fire
    Requirements: None
    Area: Jungle relic
    Walkthrough: Simply follow the path you used to locate Groudon. Charmander are
    easy to see.
    Behavior: Charmander have above average speed and like to breath fireballs
    from their mouths, they shouldn't pose much of a problem to you at all, due to
    their low number of loops.
    Loops: 3

    R-141 - Charmeleon
    Group: Fire
    Field move: Burn x2
    Poke assist: Fire
    Requirements: Soak x3
    Area: Jungle Relic
    Walkthrough: Go to the same room as you found the Charmander, use Soak x3 on
    the lava pool and continue, walk past the hole that leads to Groudon and
    you'll reach a dead end with two Charmeleon.
    Behavior: Charmeleon are like Charmander, they are quick and breath fireballs.
    Though Charmeleon like their fireballs a little bit more than Charmander, and
    the fireballs they breath are much bigger.
    Loops: 5

    R-142 - Charizard
    Group: Fire
    Field move: Burn x3
    Poke assist: Fire
    Requirements: Automatic during storyline
    Area: Jungle relic and Sekra range
    Walkthrough: N/A
    Behavior: Charizard isn't the fastest critter on the planet, but it has a
    nice, unique attack style. It will breath fire into the air and lots of
    fireballs will come down to hinder your progress, the best way to succeed here
    is to time your discharge to just before Charizard breaths the next flames. So
    you can capture it unhindered.
    Loops: 10

    R-143 - Torkoal
    Group: Fire
    Field move: Burn x2
    Poke assist: Fire
    Requirements: Water x1 or Fire x3
    Area: Krokka Tunnel
    Walkthrough: Go to the room that links Krokka Tunnel to Panula cave. You can
    enter from either side. A Torkoal lives on the higher level, while a Magneton
    sits on the lower.
    Behavior: Torkoal is slow, like all Tortoises. He'll use his eruption to hit
    in a short range around himself. Nothing special, really. You should have seen
    Numel and Camerupt use this already, so he shouldn't be too hard.
    Loops: 9

    R-144 - Growlithe
    Group: Fire
    Field move: None
    Poke assist: Fire
    Requirements: None
    Area: Dusk Factory
    Walkthrough: Go into the side entrance and climb the staircase. Drop down the
    hole in the middle of the floor to land on the Growlithe.
    Behavior: Growlithe, unlike its older cousin, is quite a slow little pokemon.
    It hasn't got much in the way of offenses, either. It will breath fireballs
    occasionally, but it's nothing to panic over.
    Loops: 4

    R-145 - Arcanine
    Group: Fire
    Field move: Burn x3
    Poke assist: Fire
    Requirements: For Kisara plain, capture two Combusken
    Area: Jungle Relic and Kisara plain.
    Walkthrough: Simple to find, go to Entei's chamber and you'll find an Arcanine
    sitting in it's place. For Kisara plain, look around, he's large and easy to
    spot.
    Behavior: Arcanine is tough to catch. He's lightning fast, and he'll breath
    fire in a stream similar to the way Poliwrath breathed water. It's long range
    and unless you are have a high level styler, you won't be able to do anything
    while he's breathing fire. Good luck.
    Loops: 7

    R-146 - Electrike
    Group: Electric
    Field move: Recharge x1
    Poke assist: Electric
    Requirements: None
    Area: You'll find them nearly everywhere, though I think the best place to
    find them is Olive Jungle
    Walkthrough: For the Olive jungle one, go to the area with the bridge over the
    river, there will be an Electrike near the entrance to this area.
    Behavior: Electrike seems to be mimicing Pichu's attacks. Which sadly means
    nearly nothing to poor little Electrike. It's a very easy capture here.
    Loops: 2

    R-147 - Manectric
    Group: Electric
    Field move: Recharge x2
    Poke assist: Electric
    Requirements: None
    Area: This guy is actually quite a rarity and it took me a while to determine
    the best place to find him. I'd say it's the Olive Jungle
    Walkthrough: Manectric is found in the same place as electrike, just keep
    going west and take a south route at the fork to reach the area with
    Manectric.
    Behavior: Manectric does a rather odd attack, it's basically an electric type
    version of Croconaw, Slugma and Grimers attacks. He spits a ball of lightning
    into the air and it comes down onto the ground to make a small electrified
    area, needless to say, don't touch it. Oh, and he moves quite fast.
    Loops: 3

    R-148 - Heracross
    Group: Bug
    Field move: Tackle x3
    Poke assist: Fighting
    Requirements: None
    Area: Olive Jungle
    Walkthrough: Climb the vines in the pond area to find this guy.
    Behavior: Heracross is one of those tough-to-catch pokemon, but where it's
    hard to explain what's so tricky about it. He moves at average speed and will
    occasionally dash at the capture line. It's much easier said than done,
    however.
    Loops: 8

    R-149 - Mankey
    Group: Fighting
    Field move: Break x1
    Poke assist: Fighting
    Requirements: Tackle x3
    Area: Olive jungle
    Walkthrough: Go to the south east of the pond area and use Tackle x3 on the
    dead tree to knock it over, go east to the new area to find two Mankey and a
    Primeape.
    Behavior: Mankey's attack style is similar to that of Heracross. He'll dash at
    the stylus once in a while, although he'll rest after a dash, but he's a
    little faster than Heracross. Simply circle him while he's resting for an easy
    catch.
    Loops: 5

    R-150 - Primeape
    Group: Fighting
    Field move: Break x2
    Poke assist: Fighting
    Requirements: Tackle x3
    Area: Olive Jungle
    Walkthrough: Go to the south east of the pond area and use Tackle x3 on the
    dead tree to knock it over, go east to the new area to find two Mankey and a
    Primeape.
    Behavior: Primeape attacks in a similar way to Mankey, though it's movements
    are a little less predictable, it's slightly faster still and has a new punch
    attack. It seems to have to rest a little longer than Mankey after it's dash
    attack though, use that to your advantage.
    Loops: 10

    R-151 - Ekans
    Group: Poison
    Field move: None
    Poke assist: Poison
    Requirements: None
    Area: Olive Jungle
    Walkthrough: There's a small area before the pond area where Spinarak will
    fall on top of you. Near the end, an Ekans will jump out on you.
    Behavior: For a snake, Ekans is quite a fast little pokemon. His main attack
    will be the typical spit sludge attack and you should be okay, he'll also
    occasionally dash at the capture line, but again, you've seen it before and
    should be able to deal with it.
    Loops: 5

    R-152 - Arbok
    Group: Poison
    Field move: None
    Poke assist: Poison
    Requirements: None
    Area: Sekra range
    Walkthrough: There are plenty of these up the range, simply follow the path
    and you'll find one.
    Behavior: Arbok will spit acid very often, he's not the fastest, but not too
    slow, either. The only real threat is the acid.
    Loops: 6

    R-153 - Venonat
    Group: Bug
    Field move: None
    Poke assist: Poison
    Requirements: None
    Area: Olive Jungle
    Walkthrough: Remember the path you took when helping the mechanic? That's the
    path that Venonat lives on. He should be one of the first pokemon you
    encounter in this bug infested area.
    Behavior: Venonat will hop around and occasionally use poisonpowder to shroud
    the field in a purple mist. He isn't too hard to catch, and isn't really
    anything special.
    Loops: 3

    R-154 - Wurmple
    Group: Bug
    Field move: None
    Poke assist: Bug
    Requirements: None
    Area: Olive Jungle
    Walkthrough: Climb the vines in the entrance area to reach an area with about
    5 Wurmple.
    Behavior: Wurmple is nothing spectacular, it's slow and will spit string if
    you try to circle it, you should have no trouble with this guy at all.
    Loops: 3

    R-155 - Silcoon
    Group: Bug
    Field move: None
    Poke assist: Bug
    Requirements: None
    Area: Olive Jungle
    Walkthrough: Go to the area filled with bugs from when you were helping the
    mechanic, he'll be near the north side of the area.
    Behavior: Silcoon is slow, very slow, and it seems like it's an easy capture.
    It is, truthfully quite easy, but look out for the cocoon pokemons signiture
    move, harden. When he uses this, you can't circle him.
    Loops: 8

    R-156 - Beautifly
    Group: Bug
    Field move: None
    Poke assist: Flying
    Requirements: None
    Area: Olive Jungle
    Walkthrough: At the bug area you had to escort the mechanic through, you'll
    find two Beautifly
    Behavior: Beautifly will move around very fast with erratic movement, making
    her a tricky pokemon to catch, she'll sometimes use stun spore to damage the
    styler. So be very careful.
    Loops: 7

    R-157 - Spinarak
    Group: Bug
    Field move: None
    Poke assist: Bug
    Requirements: None
    Area: Olive Jungle or Lyra Forest
    Walkthrough: The easier place to find spinarak would be Lyra forest, in the
    area with the Weepinbells, you'll find Spinarak falling on you very often.
    Behavior: Spinarak is quite fast and will shoot web out once in a while,
    naturally, touching the web is bad. Still though, low number of loops makes
    it an easy snag.
    Loops: 3

    R-158 - Ariados
    Group: Bug
    Field move: None
    Poke assist: Bug
    Requirements: None
    Area: Olive Jungle
    Walkthrough: Like I said for the other bugs, go to the route with the mechanic
    to find these.
    Behavior: These guys are fast and have erratic movements, try to only loop
    them when they aren't moving. They will use the same attack as spinarak does,
    so that isn't much of a threat.
    Loops: 6

    R-159 - Flygon
    Group: Dragon
    Field move: Wind x3
    Poke assist: Ground
    Requirements: Boss of Wave 6 in the Capture arena.
    Area: Jungle relic and Capture arena.
    Walkthrough: N/A
    Behavior: Flygon is quite a speedy guy, he'll fly around at high speeds and
    whip up tornados to smash your capture line. Just be very quick with the
    stylus, because Flygon is quite tough.
    Loops: 6

    R-160 - Gligar
    Group: Ground
    Field move: Cut x1
    Poke assist: Ground
    Requirements: None
    Area: Olive Jungle
    Walkthrough: Simply go to the area with the tall cliff outside Jungle Relic.
    There will be two Gligar floating around.
    Behavior:
    Loops:

    R-161 - Houndoom
    Group: Dark
    Field move: Burn x2
    Poke assist: Dark
    Requirements: None
    Area: Jungle Relic
    Walkthrough: Simply follow the path you took to find Entei. You'll find one
    on the path and one on the path to Groudon.
    Behavior: Houndoom is quite fast, and will breath fireballs. Typical fire
    pokemon, nothing special.
    Loops: 6

    R-162 - Slakoth
    Group: Normal
    Field move: Cut x1
    Poke assist: None
    Requirements: Tackle x1
    Area: Olive jungle
    Walkthrough: Simply go to the area where Heracross is and tackle the nearby
    Tree.
    Behavior: Slakoth is one of the slowest pokemon in the game. It will
    occasionally take a swipe at the styler, but nothing special.
    Loops: 6

    R-163 - Vigoroth
    Group: Normal
    Field move: Cut x2
    Poke assist: None
    Requirements: None
    Area: Olive Jungle
    Walkthrough: Right before the pond area, there is the small corridor with
    Spinarak falling from above. Right at the end, a Vigoroth will jump out on
    you.
    Behavior: Vigoroth's fighting style is similar to that of Mankey. It is quite
    fast and will run at the styler, then take a rest.
    Loops: 12

    R-164 - Slaking
    Group: Normal
    Field move: Break x3
    Poke assist: None
    Requirements: None
    Area: Olive Jungle
    Walkthrough: Easy to find, he just hangs around outside the Jungle Relic.
    Behavior: Slaking is slow, as would be expected. His main attack comes from
    slamming the ground with his fists, rocks will fly around him. Just do big
    circles and it should be easy, although you can use Discharge if needed.
    Loops: 17

    R-165 - Bagon
    Group: Dragon
    Field move: Tackle x1
    Poke assist: None
    Requirements: Random pokemon in wave 5 of the Capture arena.
    Area: Jungle Relic and Capture arena
    Walkthrough: N/A
    Behavior: Bagon is slow and will headbutt the styler once in a while. Not
    hard, nor anything special.
    Loops: 5

    R-166 - Shelgon
    Group: Dragon
    Field move: Tackle x2
    Poke assist: None
    Requirements: Random pokemon in wave 7 in the Capture arena.
    Area: Jungle Relic and Capture arena
    Walkthrough: N/A
    Behavior: Shelgon acts in a similar way to Staryu and Starmie. He'll curl up
    into a ball and do a rapid spin around the stage, which is quite odd, I've
    never known him to be that much of a rapid spinner ingames...Oh, and he's
    quite slow.
    Loops: 6

    R-167 - Salamence
    Group: Dragon
    Field move: Break x3
    Poke assist: Flying
    Requirements: Boss of wave 7 in the capture arena.
    Area: Jungle relic and Capture arena.
    Walkthrough: N/A
    Behavior: Salamence is slow, super slow, as slow as slow can be...well,
    almost. He's slow while walking, but he is a tad faster when flying. Salamence
    has two attacks. The first is an Earthquake which Salamence will perform while
    dropping down from flight to walking, it will last a while and will hit
    everywhere on the field, so don't have your stylus down while he fires. The
    next is a Hyper beam, which is something you should have seen before on other
    legendaries, if not, it's a straight beam which goes from Salamence to the
    edge of the arena, which does of course mean that you can't loop him during
    this time. Be quick with your spins right after one of these attacks and hope
    that he doesn't do anything else.
    Loops: 22

    R-168 - Jynx
    Group: Psychic
    Field move: None
    Poke assist: Psychic
    Requirements: None
    Area: Panula cave
    Walkthrough: Easy to find, just go to the area where you caught Steelix to
    find two Jynx. There are a few others through the cave.
    Behavior: Jynx is fast, but it doesn't move much, so there's not much to worry
    about there, Jynx's main attack is a lovely kiss attack. It will be circled by
    hearts and lips which do small damage to the stylus.
    Loops: 9

    R-169 - Solrock
    Group: Rock
    Field move: None
    Poke assist: Psychic
    Requirements: None
    Area: Panula cave
    Walkthrough: There are plenty of Solrock throughout the cave, just look
    around.
    Behavior: Solrock has rather odd movements. His main attacks are from flashes
    of psychic energy. Just be quick, but careful.
    Loops: 6

    R-170 - Wobbuffet
    Group: Psychic
    Field move: None
    Poke assist: Psychic
    Requirements: Break x3
    Area: Panula cave
    Walkthrough: From the second room, take a route to the left. Eventually you'll
    reach the Poliwrath room. Destroy the rock on the north to find a small area
    where Wobbuffet lives.
    Behavior: Wobuffet, doesn't do much at all. He walks slow and will grow to
    double his size for about a second every time you loop him. No attacks, which
    is odd.
    Loops: 8

    R-171 - Dusclops
    Group: Ghost
    Field move: None
    Poke assist: Ghost
    Requirements: None
    Area: Panula cave
    Walkthrough: Found all over the cave, but usually the second half of it.
    Behavior: Slow walker, fires Shadow balls. Much easier than Gastly, so if you
    snagged him easily, you should have no trouble with this fellow.
    Loops: 9

    R-172 - Swinub
    Group: Ground
    Field move: Tackle x1
    Poke assist: Ice
    Requirements: None
    Area: Panula cave
    Walkthrough: In the ice patch around half way through the cave.
    Behavior: He's nothing special, Phanpy uses nearly the same techiniques when
    you battled him. So, yeah, Swinub is slow and dashes at the styler once in a
    while.
    Loops: 5

    R-173 - Piloswine
    Group: Ground
    Field move: Tackle x3
    Poke assist: Ice
    Requirements: None
    Area: Panula cave and Sekra range.
    Walkthrough: These guys are common all over both Panula cave and Sekra Range.
    It shouldn't take more than two minutes of searching to find them.
    Behavior: As Swinub's battle style resembers Phanpy, Piloswine has a large
    resemblance to Donphan. Slow walker, runs at the styler, doesn't seem to curve
    as much while dashing at the styler.
    Loops: 7

    R-174 - Snorunt
    Group: Ice
    Field move: Break x1
    Poke assist: Ice
    Requirements: None
    Area: Panula cave
    Walkthrough: Like most pokemon in Panula cave, they're found nearly
    everywhere in the cave.
    Behavior: Snorunt's main threats come from odd movements such as changing
    direction suddenly, moving right into the styler. Large loops are the way to
    go, here. He'll use Icy Wind if you touch him, but never any other time.
    Loops: 7

    R-175 - Glalie
    Group: Ice
    Field move: None
    Poke assist: Ice
    Requirements: None
    Area: Panula cave
    Walkthrough: Found easiest in the large ice room.
    Behavior: Glalie floats around at average speed. It's attack is Aurora beam,
    which isn't much of a threat, just loop him when he's not firing the beam.
    Loops: 9

    R-176 - Whismer
    Group: Normal
    Field move: None
    Poke assist: None
    Requirements: None
    Area: Panula cave
    Walkthrough: Go to the area where you woke up Steelix with Poliwrath, you'll
    find two Whisper and an Exploud.
    Behavior: Whismer, speedy. The only attack it uses is a Hyper voice when you
    poke it with the styler. Not hard, you can circle it while he's using Hyper
    voice, so do that if you want an easy win.
    Loops: 4

    R-177 - Loudred
    Group: Normal
    Field move: None
    Poke assist: None
    Requirements: None
    Area: Panula cave
    Walkthrough: From the ice field, go north until you find the hole. Jump down
    it and stick to the paths on the right. Eventually you'll fall out right on
    top of the Loudred.
    Behavior: A bit slower than Whismer, but it can now use a Hyper voice at will.
    Not much else has changed.
    Loops: 7

    R-178 - Exploud
    Group: Normal
    Field move: None
    Poke assist: None
    Requirements: None
    Area: Panula cave
    Walkthrough: Go to the area where you woke up Steelix with Poliwrath, you'll
    find two Whisper and an Exploud.
    Behavior: Very similar to Whismer and Loudred, aside from being twice the size
    and quite a bit slower. It's range in Hyper voice is about the same as the
    other two. Use the same tactics. Like Loudred, He'll use Hyper Voice at will
    now, as well as when you poke him.
    Loops: 14

    R-179 - Steelix
    Group: Steel
    Field move: None
    Poke assist: Ground
    Requirements: Boss of wave 8 in the capture arena.
    Area: Panula cave and Capture arena.
    Walkthrough: N/A
    Behavior: Steelix has to be one of the hardest pokemon in the entire game to
    capture. It's massive, I kid you not, it's size will cover a mighty good
    chunk of the arena, leaving you for minimum looping space. It doesn't have
    any attacks, but simply touching it will cause damage to the styler.
    Thankfully, Medicham are nearby and using their assist on Steelix will require
    only 4 loops instead of 10, so you should use this if possible.
    Loops: 10

    R-180 - Seedot
    Group: Grass
    Field move: Tackle x1
    Poke assist: Grass
    Requirements: None
    Area: Sekra Range
    Walkthrough: Simply follow the path at Sekra range to find 3 Seedot.
    Behavior: Seedot are fast and like to headbutt the styler, they only need one
    loop, so do that and lift, capturing all 3 at once if you can.
    Loops: 1

    R-181 - Nuzleaf
    Group: Dark
    Field move: Wind x1
    Poke assist: Grass
    Requirements: None
    Area: Sekra Range
    Walkthrough: Follow the main path on the range to find a Nuzleaf on the path.
    Behavior: Nuzleaf will jump around when you're trying to capture him, he can
    create tornadoes by spinning, and he's quite fast, but his low number of loops
    is his weakness, but quick to win.
    Loops: 3

    R-182 - Shiftry
    Group: Dark
    Field move: Wind x2
    Poke assist: Grass
    Requirements: None
    Area: Sekra Range
    Walkthrough: Follow the main path to find a Tree with a sign that claims the
    tree is named the "Shift-tree". Walk near and 5 Shiftry will jump out.
    Behavior: Shiftry is a fast Nuzleaf. He likes to create tornadoes (three at
    once, I might add) very often, but he won't jump. Like his two prevos, loops
    are his weakness.
    Loops: 4

    R-183 - Vaporeon
    Group: Water
    Field move: Soak x2
    Poke assist: Water
    Requirements: None
    Area: Fiore Temple
    Walkthrough: Outside the pyramid at the back of the temple, you'll find all
    3 of the Kanto Eeveelutions wandering around.
    Behavior: Vaporeon is a beast to capture. Aside from very common aurora beams,
    he's fast and has a high number of loops, use Discharge if you have trouble.
    Loops: 15

    R-184 - Flareon
    Group: Fire
    Field move: Burn x2
    Poke assist: Fire
    Requirements: None
    Area: Fiore Temple
    Walkthrough: Outside the pyramid at the back of the temple, you'll find all
    3 of the Kanto Eeveelutions wandering around.
    Behavior: Flareon, like Vaporeon, is quick and has large number of loops. It
    uses Flamethrower to breate a stream of fire. Be careful and use discharge if
    you need it.
    Loops: 13

    R-185 - Jolteon
    Group: Electric
    Field move: Recharge x3
    Poke assist: Electric
    Requirements: None
    Area: Fiore Temple
    Walkthrough: Outside the pyramid at the back of the temple, you'll find all
    3 of the Kanto Eeveelutions wandering around.
    Behavior: Jolteon has less loops than the other Eeveelutions, yet is much
    faster. It will fire a stream of lightning, similar to the beam attacks of
    Flareon and Vaporeon. Sadly, Discharge doesn't work, so be very careful.
    Loops:

    R-186 - Espeon
    Group: Psychic
    Field move: None
    Poke assist: Psychic
    Requirements: None
    Area: Fiore Temple
    Walkthrough: Go to the Fiore temple basement. Go right to the back of the
    first room to find Espeon and Umbreon.
    Behavior: Espeon will walk around at an average pace, it will occasionally
    fire Psybeams which will touch the edge of the arena and will make it
    unloopable.
    Loops: 5

    R-187 - Umbreon
    Group: Dark
    Field move: None
    Poke assist: Dark
    Requirements: None
    Area: Fiore Temple
    Walkthrough: Go to the Fiore temple basement. Go right to the back of the
    first room to find Espeon and Umbreon.
    Behavior: Umbreon is one of the faster Eeveelutions. His main attack consists
    of giving off black gas which makes the field darker, Umbreon harder to see
    Umbreon is a tough catch, so be careful.
    Loops: 7

    R-188 - Electabuzz
    Group: Electric
    Field move: Recharge x3
    Poke assist: Electric
    Requirements: None
    Area: Go-rock base
    Walkthrough: He's a little further away from the Beldums.
    Behavior: He's quick with odd movements, and he does the Psychic flash move
    that a couple of other pokes use, shouldn't be too hard. Just be quick with
    your loops and you'll take him home.
    Loops: 6

    R-189 - Swalot
    Group: Poison
    Field move: None
    Poke assist: Poison
    Requirements: None
    Area: Fiore temple
    Walkthrough: Go to the basement of the temple to find a Swalot near the
    entrance.
    Behavior: Swalot is basically Muk without the trail of sludge. He'll spit
    pools of acid in the same way and moves about the same speed. Easy capture if
    you remember Muk.
    Loops: 11

    R-190 - Beldum
    Group: Steel
    Field move: Tackle x1
    Poke assist: Psychic
    Requirements: None
    Area: Jungle Relic and Go-rock base
    Walkthrough: For the Go-rock base, simply go into the second room, it's much
    quicker than in the Jungle relic.
    Behavior: Beldum is quick, but only has a simple Run-at-the-styler attack.
    You should have seen it all before at this level.
    Loops: 5

    R-191 - Metang
    Group: Steel
    Field move: Tackle x2
    Poke assist: Psychic
    Requirements: None
    Area: Go-rock base
    Walkthrough: The third pokemon you encounter in the Go-rock base.
    Behavior: Similar to Beldum, though he is a tad faster.
    Loops: 8

    R-192 - Metagross
    Group: Steel
    Field move: Break x3
    Poke assist: Psychic
    Requirements: None
    Area: Go-rock base
    Walkthrough: You'll find this beast right at the end of the Go-rock base,
    accompanied by two beldum, try to capture the Beldem before the Metagross
    battle.
    Behavior: 30 loops will see this bad boy down. For a metal beast, he's quite
    fast. His main attacks will be psybeams, but he gives so much warning, you can
    get 2 loops in before he fires them, go big so he can't break the line and use
    discharge if you can. Good luck.
    Loops: 30

    R-193 - Larvitar
    Group: Ground
    Field move: Cut x1
    Poke assist: Rock
    Requirements: None
    Area: Sekra Range
    Walkthrough: Larvitar live on the east side of the Canyon area of sekra range.
    Behavior: Larvitar is fast and will try to bite the styler. He's nothing
    special though, just go wide for a quick and easy capture. He can jump quite
    far, though.
    Loops: 3

    R-194 - Pupitar
    Group: Ground
    Field move: None
    Poke assist: Rock
    Requirements: None
    Area: Sekra range
    Walkthrough: Pupitar live in at the bottom of the waterfall near the Go-rock
    base.
    Behavior: Pupitar is slow. He has two attacks, the first is where he uses rock
    slide to make rocks fall from the sky around the battlefield, the second is
    where he tries to dash at the stylus. Large loops are the way to go here.
    Loops: 13

    R-195 - Tyranitar
    Group: Rock
    Field move: Break x3
    Poke assist: Dark
    Requirements: None
    Area: Go-rock base
    Walkthrough: Fourth pokemon in the base, just keep walking.
    Behavior: Tyranitar likes to use Earthquake and Hyper beam. Earthquake will
    make the entire field untouchable while hyper beam is something you should
    have seen many times before. Tyranitar is much harder when you're against a
    group of pokemon, which is why the boss battle against him is so damn tough.
    Loops: 11

    R-196 - Swablu
    Group: Flying
    Field move: Wind x1
    Poke assist: Flying
    Requirements: None
    Area: Sekra Range
    Walkthrough: You'll find a few of these in the small area with trees after the
    rest house.
    Behavior: Swablu is one of the easier flying pokemon to capture, it has one
    attacks which it will use rarely and it doesn't move too fast, his only form
    of defence is a small speed boost, activated by touching it with the styler.
    Also, his attack, a single tornado, is used by him incredibly rarely. At this
    stage in the game, swablu should be an instant "No-sweat" pokemon to capture.
    Loops: 5

    R-197 - Altaria
    Group: Dragon
    Field move: Wind x3
    Poke assist: Flying
    Requirements: None
    Area: Sekra Range
    Walkthrough: Like the Swablu, he's in the small area with trees after the rest
    house.
    Behavior: Altaria, the only Wind x3 pokemon who can acompany you through the
    game, isn't the easiest pokemon to capture. Speedy with erratic movements, and
    the ability to create multiple tornado streams at once makes him a tough
    pokemon indeed, to make it worse, touch him with the styler and he'll create
    a mist around him that makes it much harder to see. Use an assist if needed.
    Loops: 10

    R-198 - Aerodactyl
    Group: Rock
    Field move: None
    Poke assist: Flying
    Requirements: None
    Area: Fiore Temple
    Walkthrough: Walk around, there are quite a few of these flying around.
    Behavior: Aerodactyl is quite speedy and has two attacks, it has Hyper beam,
    which is where it fires a green beam at the edge of the screen, and an attack
    where it chases the styler. It's quite tough, use an assist if needed.
    Loops: 3

    R-199 - Sneasel
    Group: Dark
    Field move: Cut x2
    Poke assist: Dark
    Requirements: None
    Area: Panula Cave
    Walkthrough: There's two notable places where you can find these, one right
    before the area where you caught Steelix, the other in the Ice field.
    Behavior: Sneasel. Fast, very fast. Runs up to the styler once in a while and
    slashes it. Be careful, and use an assist if you need to.
    Loops: 3

    R-200 - Absol
    Group: Dark
    Field move: Cut x3
    Poke assist: Dark
    Requirements: Burn x3 or Soak x1
    Area: Panula Cave
    Walkthrough: Find the Crobat area and go south, you'll find a new area which
    houses an Absol.
    Behavior: Absol is quite a speedy little bugger. He can clone himself, (where
    only the real Absol can be captured, the others vanish) and he'll throw cutter
    boomerangs. Use an assist if needed, because Absol isn't the easiest bugger in
    the world to catch.
    Loops: 5

    R-201 - Kangaskhan
    Group: Normal
    Field move: Break x3
    Poke assist: None
    Requirements: Break x3
    Area: Sekra Range
    Walkthrough: Simply go north from Wintown and follow the lake counter-
    clockwise until you come to a cave. Break it open and enter to find
    Kangaskahn.
    Behavior: A slow pokemon with a low number of loops? That's kinda unexpected.
    By the time you've cracked open Kangaskahn's cave, you should have seen Hyper
    Beam, and that's the attack Kangaskahn will stick with. Easy to capture, quick
    circles are the way to go.
    Loops: 5

    R-202 - Entei
    Group: Fire
    Field move: Burn x3
    Poke assist: Fire
    Requirements: Automatic during storyline
    Area: Jungle relic and Fiore Temple
    Walkthrough: N/A
    Behavior: In the first battle, Entei will appear with two Magmar, I believe
    they respawn after you catch them, so don't bother because discharge will
    paralyse everything, after you do this, he shouldn't be too hard. In the
    second battle, Entei will be surrounded by embers at the start of the battle,
    for every ring you draw, one ember vanishes. He'll also call up some fire
    pillars at the start of the battle, too. He will also do a (very long)
    flamethrower in the direction of your stylus once the flame pillers have gone,
    then he'll perform the flame pillars again after the Flamethower. I don't
    believe he resummons the embers...
    Loops: 13 (First battle) 17 (Second battle)

    R-203 - Raikou
    Group: Electric
    Field move: Recharge x3
    Poke assist: Electric
    Requirements: Automatic during storyline
    Area: Fiore Temple
    Walkthrough: N/A
    Behavior: Raikou is probably the hardest of the legendary dogs to catch. He's
    fast with odd movements and has two attacks. The first, he'll lay down small
    thunderbolts which will go from Raikou to the top of the screen and remain for
    about 15 seconds, even if Raikou moves. He can have up to 3 of these on the
    screen at once. This attack makes it so hard to catch Raikou, that you'd be
    mad to attempt it without an assist. Any assist that keeps Raikou from
    attacking will be victory for you. Oh, and he can shoot out small
    thunderballs. Once in a while, but they're nothing big.
    Loops: 11

    R-204 - Suicune
    Group: Water
    Field move: Soak x3
    Poke assist: Water
    Requirements: Automatic during storyline
    Area: Fiore temple
    Walkthrough: N/A
    Behavior: Suicune runs around at high speeds (like the rest of the dogs), his
    main two attacks will be a teleport-and-clone combo, and an aurora beam. Both
    of these attacks should be very familiar to you at this point in the game and
    Suicune's weakness to discharge only makes it easier. Easily the easiest dog
    to catch.
    Loops: 17

    R-205 - Regirock
    Group: Rock
    Field move: None
    Poke assist: Rock
    Requirements: Break x3, Soak x1, Break x3, Burn x3
    Area: Sekra Range
    Walkthrough: The 3 Regi's need a heck of a lot of assists to capture them,
    thankfully, they're rather simple to access once you've gotten all the needed
    assists. For Regirock, go to the area with the Vileplume, there is a rock in
    the way, break it and use Soak on the sprout. Climb it, break the wall, and
    enter the cave. Got through the room and rse Burn on the Ice to melt it, be
    careful of the Gastlys, for obvious reasons. Finally, you can enter Regirock's
    chamber.
    Behavior: Slow and strong, Regirock's main attack will be Rock slide. He'll
    slam the ground and cause boulders to fall. Aside from this, Regirock lacks
    any other defence, an assist, particularly Water assists will make this battle
    much easier.
    Loops: 20

    R-206 - Regice
    Group: Ice
    Field move: None
    Poke assist: Ice
    Requirements: Burn x3, Break x3, Cross
    Area: Panula cave
    Walkthrough: Go to Panula cave, in the Area with the Steelix, there should be
    a large piece of ice that needs Burn x3 to destroy to the south. Do so and go
    through the new cave. Destroy the northern boulder and drop down the new hole.
    Use the pole to cross over the water and drop down this last hole to find
    Regice's chamber.
    Behavior: Regice is quite speedy for a Regi. His main attack will be creating
    Ice pillars which cover half the field, like Regirock, this is his only
    attack. Thankfully, the ice pillars stop if he's stunned by an assist.
    Loops: 13

    R-207 - Registeel
    Group: Steel
    Field move: Break x3
    Poke assist: None
    Requirements: Cross, Break x3, Break x3, Break x3.
    Area: Krokka tunnel
    Walkthrough: The third and final Regi can be found deep inside Krokka tunnel.
    First, go to the Zubat room and use Cross on the stump. Go south, then west
    and north into a new room. Use break on the boulders and a final cross into
    Registeel's chamber.
    Behavior: Registeel has a single attack, causing big, black metal boulders to
    fall from the sky. Registeel is probably the easiest of the Regi's, but he's
    still a tricky little fellow, don't be afraid to use an assist if needed.
    Loops: 20

    R-208 - Kyogre
    Group: Water
    Field move: None
    Poke assist: Water
    Requirements: Automatic during storyline
    Area: Safra Sea
    Walkthrough: N/A
    Behavior: Kyogre is a large pokemon who moves quite fast. The only assist you
    can do to him is Discharge. Surprise! Discharge is super effective, so use a
    full power discharge to make it an easy capture. He may use a tidal wave
    attack that fills the entire screen with tidal waves, pull up if he uses that
    attack, because it's unavoidable if the stylus is on the screen.
    Loops: 16

    R-209 - Groudon
    Group: Ground
    Field move: None
    Poke assist: Ground
    Requirements: Automatic during storyline
    Area: Jungle relic
    Walkthrough: N/A
    Behavior: Groudon is pretty big but slow. He'll usually attack with
    Earthquakes, which will fill the entire screen and three or so consecutive
    Hyper beams in different directions, if you caught a Poliwrath earlier, use
    their assist against it.
    Loops: 18? I'm not too sure here.

    R-210 - Rayquaza
    Group: Dragon
    Field move: None
    Poke assist: Flying
    Requirements: Automatic during storyline
    Area: Fiore temple
    Walkthrough: N/A
    Behavior: Rayquaza is just as large as Groudon and Kyogre. His attacks consist
    of shooting Dragon pulses from his mouth, and shooting tornados in EVERY
    direction. Gengar, Espeon and Gardevoir make this stage MUCH easier, so
    capture of them before the match.
    Loops: 13

    R-211 - Deoxys
    Group: Psychic
    Field move: None
    Poke assist: Psychic
    Requirements: Must be in the Deoxys ranger net mission
    Area: Krokka tunnel
    Walkthrough: N/A
    Behavior: Deoxys is an interesting pokemon, it can change to any one of its 4
    forms at will, the first few times you encounter it, it won't change and will
    be uncatchable, simply keep going until he changes into his normal form. Then
    capture it. So, guides for all four forms. His attack form is first, it can
    teleport, but it's main attack will be the one where it dashes to the capture
    line and tackles it, the tackle area is huge compared to other pokemon who do
    it, so watch out, he moves at above average speed in this form. Defence form
    is next, this form is slower and will shoot Shadow Balls, which are also slow.
    It will also use harden to prevent you from being able to circle him. Speed
    is third, it is incredibly fast in this mode, but like most nimble pokemon, it
    needs very few loops. It will fire three gear-like things quite often, just
    try to snag it while he isn't doing this. Finally, its normal form, it will be
    able to change to any of it's other 3 forms, but capturing these will send it
    back to its normal form. When in normal form, it will use Psycho Boost to hit
    everywhere on the field, so make sure your stylus isn't down when he does
    this. It's quite speedy, so good luck.
    Loops: Attack form: 13, Defence form: 17, Speed form: 3, Normal form: 9.

    R-212 - Celebi
    Group: Grass
    Field move: None
    Poke assist: Grass
    Requirements: Must be in the Celebi ranger net mission
    Area: Lyra forest
    Walkthrough: N/A
    Behavior: For a legendary pokemon, Celebi isn't very impressive. He'll be
    quite speedy, and will start the battle with a Frenzy Plant, the best time to
    snag him would be when the Vines disappear, he'll stop still and become much
    easier to catch.
    Loops: 3

    R-213 - Mew
    Group: Psychic
    Field move: None
    Poke assist: Psychic
    Requirements: Must be in the Mew ranger net mission
    Area: Olive Jungle
    Walkthrough: N/A
    Behavior: Mew is quite a little toughie to catch, if possible, before the
    match, try to capture an Ariados or another Bug type, they'll make this battle
    a whole lot easier with their assist, or even better, try to capture a
    Shedinja if you find one. Mew is quite a speedy little pokemon, not Celebi
    speed, but still, quite fast for a pokemon that needs 18 loops. It can
    teleport and it will jump if you start to circle it, I'm not even sure
    it's possible without a bug or ghost type assist, maybe if you have a fast
    hand, you can use another assist...but only do that if you have a very fast
    hand. Good luck, you're gonna need it.
    Loops: 18
     
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  3. storm6k
        +1   -1
     
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    User deleted


    io ho visto che subito dopo c'è solrock...e quindi dicevo che era lui...invece è jinx GRAZIE FINALMENTE HO FINITO IL GIOCO!

    BELLO il videi finale in cui tutti mi congratulano!
     
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  4. lugia7898
        +1   -1
     
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    User deleted


    Molto utili queste risposte , mi serivano grazie tante !



    :*megaballpreso*:

     
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  5. Agogieshime
        +1   -1
     
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    User deleted


    Hi everyone i am new to this. Just thought that i would say hello to everyone! dont really know what else to say. so bye
     
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  6. saske98
        +1   -1
     
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    User deleted


    RAGAZZI MA DP K MI SN INVIATO L'UVO DOVE ST L 'UOVO SU POKèMON PERLA?
     
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  7. michael takente
        +1   -1
     
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    User deleted


    CITAZIONE (sebastyano_90 @ 29/4/2008, 18:21)
    cm si batte charizard nella 4 sfida?

    raga buon giorno aiutatemi sn fermo nella 4 sfida dv devo prendere il sigilllo del fuoco ma nn riesco a battere charizard..........cm si fa??????

    :*up*: devi catturare un pokemon d'acqua e lo usi ecco
     
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  8. PaulaFromTexas
        +1   -1
     
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    User deleted


    hi everyone,
    I'm from Husk, Texas and glad to be here. This looks like a good place to hang out.
     
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  9. pinsir
        +1   -1
     
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    User deleted


    mew si può catturare facilmente usando la poketattica di shedinja
     
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  10. delcatty
        +1   -1
     
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    User deleted


    wewe.ma io manaphi l'ho scaricato ma nn trovo ditto da nessuna parte io ho pokemon platino
     
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  11. sciabbo1
        +1   -1
     
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    User deleted


    io n riesco a battere toxicroak in una delle prime missioni...come posso riuscirci?
     
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  12. Hieriebrumn
        +1   -1
     
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    User deleted


    Greetings, having their first go with forums, merely testing to check out if this works. Forgive the stupidity.
     
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  13. Umbreon12
        +1   -1
     
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    User deleted


    ciao soono nuovo! cmq volevo sapere dove posso catturare regice (pokemon ranger) vi prego rispondetemi :blink:
     
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  14. Bruno-
        +1   -1
     
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    User deleted


    CITAZIONE (sciabbo1 @ 29/4/2010, 17:31)
    io n riesco a battere toxicroak in una delle prime missioni...come posso riuscirci?

    Usa una tattica psico / terra ed allenati tanti lo styler
    CITAZIONE (Umbreon12 @ 28/4/2011, 15:41)
    ciao soono nuovo! cmq volevo sapere dove posso catturare regice (pokemon ranger) vi prego rispondetemi :blink:

    In Ranger 2 lo trovi alla fine del Castello di Almia, nella zona dove hai catturato Mismagius
     
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  15. Umbreon12
        +1   -1
     
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    User deleted


    bruno io intendevo in pokemon ranger il primo capito? xD cmq grazie
     
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33 replies since 21/4/2007, 13:20   32795 views
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